Xulgath Leader (BB)Creature 3
Source Pathfinder Beginner Box: Secrets of the Unlit Star
Perception +9 (darkvision)
Languages none
Skills Athletics +11, Intimidation +6, Stealth +6
Str +4, Dex +1, Con +2, Int -1, Wis +2, Cha +1
AC 18; Fort +9; Reflex +6; Will +9;
HP 44
Speed 25 feet
Greataxe
+11 (+6, +1) to hit (sweep) 1d10+6 SlashingJaws
+11 (+6, +1) to hit (unarmed) 1d6+6 PiercingClaw
+11 (+7, +3) to hit (agile, unarmed) 1d4+6 SlashingJavelin
+8 (+3, -2) to hit (thrown 30) 1d6+4 PiercingStench
A creature that comes within 30 feet of the xulgath and can smell the xulgath must attempt a DC 19 fortitude save. On a failure, the creature takes a –1 status penalty to all checks and DCs until it uses an action to retch (Sickened 1). A creature that succeeds at its save isn't affected by any xulgaths' stenches for 1 minute.
Swipe
The xulgath leader makes two Strikes with their greataxe against two adjacent foes, both of whom are within their reach, with a +1 circumstance bonus. The second attack uses the same multiple attack penalty as the first, but attacks the xulgath boss makes after this take a –10 multiple attack penalty (or a –8 multiple attack penalty for its claw).
Xulgath leaders exhibit greater strength and more affinity for violence than other members of a xulgath community.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
XulgathThese subterranean reptilian creatures tend to have darkvision and smell awful.