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XotanispawnCreature 17


Rare​Large​Animal​Chaotic​Evil​Fire​Unholy​
Source Pathfinder #149: Against the Scarlet Triad
Perception +29 (tremorsense (imprecise) 60 feet, darkvision)
Languages none
Skills Athletics +34, Stealth +31, Survival +29
Str +9, Dex +6, Con +8, Int -5, Wis +4, Cha +5

AC 40; Fort +31; Reflex +29; Will +23;
HP 340
Speed 40 feet (burrow 40 feet, climb 40 feet)
Immunities fire
Weaknesses Cold 20

Jaws One Action +30 (+25, +20) to hit (reach 10, unarmed) 4d8+9 Piercing + 2d8 Fire
Claw One Action +30 (+26, +22) to hit (agile, reach 10, unarmed) 4d6+9 Slashing + 2d8 Fire

Tremorsense 60 feet

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Light Blindness

When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.

Explosion (fire)

When a Xotanispawn dies, it explodes, dealing 15d8 fire damage to creatures in a 30-foot emanation (DC 39 reflex save).

Frightful Presence (aura, emotion, fear, mental)

60 feet. DC 36 will


A creature that first enters the area must attempt a Will save.

Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.


Critical Success The creature is unaffected by the presence.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 4.

Internal Furnace Reaction (fire)

Trigger A creature adjacent to the Xotanispawn touches it or hits it with a physical attack


Effect The triggering creature takes 5d8 persistent,fire damage (DC 37 reflex save to negate).

Breath Weapon Two Actions (arcane, fire)

The Xotanispawn sprays a 60-foot cone of magma that deals 10d10[fire],2d6 persistent,fire damage to all creatures in the area (DC 39 reflex save).

The Xotanispawn can't use its Breath Weapon again for 1d4 rounds.

Heat Surge

When the Xotanispawn critically hits, its body surges with heat, increasing the damage of its Internal Furnace to 10d8 until the start of its next turn.

Effect: Heat Surge

Grab One Action

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.


Xotanispawn are monstrous versions of scavenging beetle larvae that have been corrupted and mutated by feeding on the remains of Xotani the Firebleeder, a slain Spawn of Rovagug buried beneath Pale Mountain in Katapesh. These creatures look vaguely like the minute insects they once were, with a sclerotized head and chitinous body plates, six legs, and numerous dorsal spines lining the joints and edges of each segment. However, by feeding on the unholy remains of Xotani, the spawn have manifested many of the traits of the infamous Firebleeder, most notably a blisteringly hot internal temperature and powerful fire attacksβ€”to say nothing of their monstrous size.

Internal heat radiates from every surface of a Xotanispawn, even from its mouth. Any contact with a Xotanispawn results in burns and the risk of catching on fire. Thankfully, Xotanispawn have also inherited Xotani's weaknesses to cold and sunlight. They are rarely encountered on the surface during the day, opting to emerge from their subterranean lairs only at night.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.

Fire

Effects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.