Xarwin's ManifestationCreature 7
Source Pathfinder Adventure: Malevolence
Perception +14 (darkvision, lifesense (precise) 60 feet)
Languages Aklo, Common, Diabolic
Skills Acrobatics +14, Intimidation +17, Stealth +16
Str -5, Dex +3, Con +0, Int +6, Wis +3, Cha +4
AC 24; Fort +11; Reflex +14; Will +16; +1 status to all saves vs. vitality
HP 90
Speed 0 feet (fly 40 feet)
Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious
Resistances All Damage 5
Drain Memory (occult)
When the manifestation damages a living creature with its spectral hand Strike, the manifestation gains 5 temporary Hit Points, and the target must succeed at a DC 23 fortitude save or become Stupefied 1. Each time it deals damage to a creature, that creature's stupefied condition increases by 1 on a failed save, to a maximum of stupefied 4.
Lifesense 60 feetLifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.
Manor BoundThe manifestation can't leave Xarwin Manor or the dungeons below.
+1 Status Bonus on Saves vs. VitalityRecoilIf a character forcefully presents Fulvia's ring to Xarwin's manifestation as an action with the manipulate trait, he must attempt a DC 26 will save.
Critical Success Xarwin's manifestation is unaffected.
Success Xarwin's manifestation takes 4d6 mental damage and is Frightened 1.
Failure Xarwin' manifestation takes 8d6 mental damage, is Frightened 2, and Flees as long as he remains frightened.
Critical Failure Xarwin's manifestation is destroyed.
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Haunting TouchWhen the manifestation critically hits a creature with its spectral hand Strike, the creature's malevolence condition value increases by 1.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
IncorporealAn incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1 until the end of its turn. A corporeal and an incorporeal creature can pass through one another, but they can't end their movement in each other's space. An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects. Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage, spirit damage, and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.
WraithA wraith is an incorporeal undead creature infused with void energy and driven by a hatred of all life.