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XaeCreature 11


Unique​Small​Chaotic​Ghost​Incorporeal​Spirit​Undead​
Source Pathfinder Kingmaker
Perception +19 (darkvision)
Languages Common, Fey, Gnomish
Skills Lore +22, Nature +21, Occultism +22, Stealth +22
Str -5, Dex +3, Con +2, Int +5, Wis +2, Cha +4

AC 28; Fort +19; Reflex +20; Will +19;
HP 150 (void healing, rejuvenation)
Speed 0 feet (fly 25 feet)
Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious
Resistances All Damage 10

Site Bound

A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

Rejuvenation (divine)

When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Shyka's Judgement Two Actions (mental, primal)

Xae clasps her hands together and cries out in Sylvan for Shyka to judge those who dare intrude upon the shrine-"Aid me, Shyka, so that your shrine will remain undefiled!" The seven statues around the perimeter of the room suddenly animate and hurl spectral versions of their hourglass-headed maces into the room, filling area A3 with a whirling vortex of pale blue-and-white energy. All living creatures in area A3 must attempt a DC 30 will save. Xae cannot call upon Shyka's Judgment for 1d4 rounds.


Critical Success The creature is unaffected.

Success The creature takes 6d6 mental damage.

Failure The creature takes 12d6 mental damage and is Slowed 1 as their mind struggles with memories that seem to be from past lives that weigh the character's current actions in judgment.

Critical Failure The creature takes 18d6 mental damage and is Stunned 1 by their mental struggle with their judgmental past lives. The creature also takes 2d6 persistent,mental damage that ends if they leave area A3.

Twist Time Two Actions (primal)

Xae attempts a ghostly hand strike. If she hits, she inflicts damage as normal, but the target struck must also attempt a DC 30 fortitude save (the target takes a -2 penalty to this saving throw if the strike was a critical hit).


Critical Success The creature is unaffected.

Success The creature is Slowed 1 for 1 round as the rest of reality seems to speed up.

Failure The creature becomes decrepit from unnatural aging. It is Slowed 2, and as long as it has the slowed condition, it is Enfeebled 2 as well.

Critical Failure As failure, but the creature feels death knocking on the door-it is Doomed 1 as long as it remains slowed by Twist Time.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Ghost

Lost souls that haunt the world as incorporeal undead are called ghosts.

Incorporeal

An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1 until the end of its turn. A corporeal and an incorporeal creature can pass through one another, but they can't end their movement in each other's space. An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects. Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage, spirit damage, and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.

Spirit

Effects with this trait can affect creatures with spiritual essence and might deal spirit damage. A creature with this trait is defined by its spiritual essence. Spirit creatures often lack a material form.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.