Wrent DicaspironCreature 10
Source Pathfinder #158: Sixty Feet Under
Perception +22
Languages Common, Daemonic
Skills Acrobatics +20, Athletics +22, Religion +17, Stealth +20, Thievery +16
Str +6, Dex +4, Con +4, Int -2, Wis +1, Cha +2
AC 30; Fort +22; Reflex +20; Will +17;
HP 180
Speed 25 feet
Cleaver
+24 (+19, +14) to hit (forceful, sweep) 2d8+8 SlashingSpiked Chain
+22 (+17, +12) to hit (disarm, finesse, reach 15, trip) 2d8+6 PiercingAttack of Opportunity

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Bloody Sneak AttackAny creature taking Persistent Bleed Damage is Off-Guard against the Skinner's attacks. When attacking an off-guard creature, the Skinner deals an additional 2d6 precision damage.
Chain ExpertThe Skinner can effectively wield abnormally long spiked chains and can do so using only one hand.
Chain Up
Requirements The Skinner has an adjacent creature grabbed with her spiked chain
Effect The Skinner attempts an athletics check against the grabbed creature's Reflex save DC. On a success, the Skinner knots her chain around the grabbed creature, which becomes Restrained (Escape DC = 10 + the result of the Skinner's Athletics check); on a critical success, the creature also falls Prone.
Regardless of whether the Skinner succeeds, she drops the chain.
FlayWhenever the Skinner makes a successful cleaver Strike against a grabbed creature, she also deals 1d6 bleed (or 2d6 bleed on a critical hit).
Hook and Flay
Requirements The Skinner has a creature Grabbed with her spiked chain
Effect The Skinner pulls the creature into the nearest open adjacent square and makes a cleaver Strike against the creature.
Grab
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.