Wrathful ArmorCreature 2
Source Pathfinder Adventure Path: Bastion of Blasphemies
Perception +6 (darkvision)
Languages none
Skills Athletics +9
Str +3, Dex -3, Con +4, Int -5, Wis +0, Cha -5
AC 17 13 when broken); construct armor; Fort +10; Reflex +3; Will +4;
HP 20
Speed 20 feet
Glaive
+10 (+5, +0) to hit (deadly d8, forceful, magical, reach 10) 1d8+4 SlashingGauntlet
+9 (+5, +1) to hit (agile, free hand, magical) 1d6+4 BludgeoningConstruct Armor (Hardness 9)
Like normal objects, an animated armor has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated armor is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 13.
Soul BolsteringWhen a suit of wrathful armor is destroyed, it falls to pieces and the soul energy that animated it redistributes to the remaining active suits, trailing prismatic energy and cries of pain as it goes. The first time this occurs, the soul flows into the three remaining suits, granting each suit 4 temporary HP. The second time this occurs, the soul flows into the two remaining suits, granting each 6 temporary HP. The third time this occurs, the soul flows to the one remaining suit, granting it 12 temporary HP. These temporary HP persist until they're lost or until they're replaced by a greater value of temporary HP.
TetanusA creature that takes damage from a wrathful armor's glaive or gauntlet strike must succeed at a DC 14 fortitude save to resist contracting tetanus
Tetanus
Onset 10 days
Stage 1 Clumsy 1 (1 week)
Stage 2 Clumsy 2 and can't speak (1 day)
Stage 3 Paralyzed with spasms (1 day)
Stage 4 death
Suits of animated armor see use both as guardians and as training partners in high-end martial academies able to afford the extravagance. Often, a warrior's old suit of armor can be turned into animated armor once it accrues too much battle damage to provide adequate protection. They're found most often in wizard laboratories and ancient dungeons.
Granted a semblance of life through the use of rituals or other strange magic, animated objects take many forms and serve a variety of uses. A few examples of typical animated objects are listed below. Many of these creatures serve as guardians, surprising unsuspecting adventurers when they suddenly attack. Others serve as idle distractions for the exceptionally rich, simple servants created to handle odd jobs, and the like.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConstructA construct is an artificial creature empowered by a force other than vitality or void. Constructs are often mindless; they are immune to bleed, death effects, disease, healing, nonlethal attacks, poison, spirit, vitality, void, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.