World EnderCreature 16
Source Pathfinder NPC Core
Perception +25
Languages Common
Skills Intimidation +28, Nature +27, Religion +25, Society +27
Str +4, Dex +3, Con +7, Int +7, Wis +3, Cha +2
AC 36; Fort +30; Reflex +26; Will +28;
HP 275
Speed 25 feet
Resistances Fire 15
Fist
+27 (+23, +19) to hit (agile, nonlethal, unarmed) 1d4+10 Bludgeoning + 3d6 FireStaff of Fire
+28 (+23, +18) to hit (magical, two hand d8) 2d4+10 Bludgeoning + 3d6 FireUnyielding Purpose

Trigger The world ender would be reduced to 0 HP
Requirements The world ender has a Volcanic Eruption spell remaining
Effect The world ender refuses to let their destructive dream go unrealized, stabilizing at 1 HP just long enough to cast volcanic eruption, centered on themself. They die, immolated in the eruption.
Monologue
(concentrate)Frequency once per round
Effect Throughout combat, the world ender ceaselessly expounds upon the righteous reasons for their destructive aims and the futility of their enemies' efforts to stop them. They gain a +1 status bonus to Will saves and a +2 status bonus to damage rolls with their spells. Each time they take this action again, the bonuses increase by 1 and 2, respectively. The monologue ends (and the bonuses are lost) if the world ender becomes unable to act or speak, or if they end their turn without having taken this action.
Overwhelming Energy
(spellshape)If the next action the world ender uses is to Cast a Spell, the spell ignores 20 resistance to energy damage. This applies to all damage the spell deals, including persistent damage and damage caused by an ongoing effect of the spell. A creature's immunities are unaffected.
Primal Prepared Spells (DC 41, +33 to hit)
Cantrips (8th Level): Caustic Blast, Electric Arc, Gouging Claw, Ignition, Light
1st Level: Air Bubble, Fleet Step, Gentle Landing, Gust of Wind
2nd Level: Blazing Bolt, Darkvision, Enlarge, Floating Flame, Revealing Light, Water Walk
3rd Level: Earthbind, Fireball, Haste, Slow
4th Level: Fly, Unfettered Movement, Wall of Fire
5th Level: Magic Passage, Wall of Stone
6th Level: Chain Lightning
7th Level: Fiery Body, Sunburst, Volcanic Eruption
8th Level: Desiccate, Punishing Winds
Unlike most villains, world enders are unburdened by nuance. Their ultimate goal is simple, if lofty: destroy the world and everyone in it.
Villains pursue selfish and cruel goals, trampling over anyone in their way.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.