WordsmithCreature 4
Source Paizo Blog: It's Foolish To Go Alone
Perception +10 (hearing (precise) 60 feet)
Languages Common, Dwarven, Truespeech
Skills Lore +12, Athletics +10, Crafting +14, Occultism +10
Str +4, Dex +3, Con +4, Int +6, Wis +2, Cha +2
AC 19; Fort +13; Reflex +8; Will +11;
HP 70
Speed 25 feet
Resistances Sonic 7
Hammer
+14 (+9, +4) to hit (forceful, occult, sonic) 1d6 Sonic + 2d6+4 BludgeoningTWANG!
+13 (+8, +3) to hit (occult, sonic) 2d4+4 SonicWord Warp
(auditory, occult)Trigger The wordsmith is the target of a linguistic effect
Effect The wordsmith twists the words and attempts to counter their foe's utterances with their hammer (counteract +16, 3rd rank).
Forge Onomatopoeia (occult, visual)The wordsmith slams their hammer against a creature, creating a visual onomatopoeia like CRACK! or SMASH! that flies off at the site of impact. The target of the strike must attempt a DC 24 will save.
Critical Success The creature is unaffected.
Success The creature is Stupefied 1 for 1 round.
Failure The creature is stupefied 1 for 1 minute.
Critical Failure The creature is Stupefied 2 and gains weakness 1 to sonic damage for 1 minute.
Mightier than the Sword (occult)Any hammer gains the forceful trait, can't be disarmed, and becomes a +1 striking hammer while the Wordsmith wields it.
Occult Innate Spells (DC 24, +14 to hit)
Cantrips (2nd Level): Figment, Message
1st Level: Command, Ventriloquism (At Will)
2nd Level: Noise Blast
5th Level: Truespeech (Constant)
With every strike of a wordsmith's hammer, a new onomatopoeia is formed. They swiftly grab the word as it flies off the anvil before nailing it to the pages of our favorite comics. POW! WHAM! SPLAT! The hammer crafts each and every sound. The humble wordsmith is often overlooked by their artisan peers, whose pictures are the primary focus of readers. However, many don't realize that while pictures can be sent to the printing press, sounds are not captured so easily on the page and must be hammered into place by a skilled wordsmith.
While most wordsmiths are content to forge their words out of sight of the public, they are fierce defenders of their work and are quick to fight anyone who belittles it. They know the pen is mightier than the sword, but the hammer is mightiest of all, and they use it mercilessly to SMASH! through their foes.
Though many wordsmiths are dwarves, they come from all kinds of backgrounds, each bringing their own unique sounds and noises from their culture. Tengu wordsmiths particularly favor onomatopoeias similar to bird calls like caw for crows or okalee for red-winged blackbirds. Meanwhile, leshy wordsmiths favor sounds inaudible to most non-plant creatures, such as the tr-tr-tr that reflects the sound of a plant growing.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
DwarfA creature with this trait is a member of the dwarf ancestry. Dwarves are stout folk who often live underground and typically have darkvision. An ability with this trait can be used or selected only by dwarves. An item with this trait is created and used by dwarves.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.