Woolly WranglerCreature 8
Source Pathfinder NPC Core
Perception +16
Languages Common
Skills Lore +18, Athletics +14, Intimidation +14, Nature +16, Survival +18
Str +6, Dex +3, Con +4, Int +0, Wis +2, Cha +2
AC 26; Fort +19; Reflex +12; Will +16;
HP 125
Speed 25 feet
Resistances Cold 10
Greatclub
+20 (+15, +10) to hit (backswing, magical, shove) 2d10+12 BludgeoningWhip
+19 (+14, +9) to hit (disarm, nonlethal, reach, trip) 1d4+12 SlashingFist
+19 (+15, +11) to hit (agile, nonlethal, unarmed) 1d4+12 BludgeoningIn Balance
Whenever the woolly wrangler rolls a success on a Recall Knowledge check using Nature or Mountain Lore, they get a critical success instead.
Reactive Strike
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Uneven Footing (aura)10 feet.
While the woolly wrangler is mounted on a Huge or Gargantuan creature, the ground near the mount shakes and buckles. Squares in the aura are difficult terrain for Medium or smaller creatures.
Wrangling Whip
The woolly wrangler makes a whip Strike. On a hit, the woolly wrangler can either knock the target Prone or pull it up to 5 feet. If the creature ends this movement adjacent to the wrangler's mount, the mount can make a melee unarmed Strike against the creature as a free action.
When a giant, dangerous animal is found, there's always someone who tries to pet it. A woolly wrangler is usually accompanied by an @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Elephant] or @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Mammoth]. They can Command this Animal without needing to succeed at a Nature check.
Explorers are often well-equipped and well-trained for any type of hazard and are eager to lead others into the wild.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.