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Wood WispCreature 0


TinyElementalPlantWood
Source Pathfinder Rage of Elements
Perception +6 (darkvision)
Languages Muan
Skills Lore +4, Athletics +7, Stealth +6
Str +3, Dex +1, Con +2, Int +0, Wis +3, Cha +0

AC 16; Fort +5; Reflex +2; Will +8;
HP 20
Speed 0 feet (climb 40 feet, fly 20 feet)
Immunities bleed, paralyzed, poison, sleep
Weaknesses Axe Vulnerability 2, Fire 2

Thorny Vine One Action +5 (+0, -5) to hit (reach 10) 1 Piercing + 1d4 Bludgeoning

Accord Essence Reaction (plant)

Trigger An ally within 30 feet that benefited from the wisp's resonance in the last hour is targeted by an attack


Effect The wisp detonates itself in a small elemental explosion of leaves and pollen. This gives temporary Hit Points equal to half the wisp's current HP to all allies within 30 feet that have benefited from the wisp's resonance aura in the past hour. These temporary Hit Points last 1 hour.

A wisp that uses this reaction is permanently destroyed and can be restored only by a Wish ritual or similarly powerful effect. If an ability would prevent the wisp's destruction (for instance, if the wisp is summoned and would merely be dismissed), Accord Essence has no effect.

Resonance (aura, plant, wood)

30 feet. All wisps vibrate at a frequency attuned to their element, resonating with and empowering all creatures and effects sharing that trait. A creature in the area gains a +1 status bonus to attack and damage rolls for effects with the plant or wood trait; a creature with the elemental trait and either plant trait or wood trait gains this bonus to all attack and damage rolls. For wood wisps, this bonus also applies to nonmagical wooden weapons, such as staves and clubs.

In Concert

When a wood wisp rolls a critical failure on a check to Aid, they get a failure instead, and when they roll a success, they get a critical success instead.


Like other wisps, wood wisps roam their plane and attune to other wisps, wandering with them in symphonies. Because of their willingness to bond, wood wisps appear outside their home plane more than other wood elementals, though they're still relatively rare compared to other wisps.

Wood wisps resemble coconuts trailed by thick nests of branches that cover and conceal even deeper webs of thorny vines. They are, unfortunately, both unaware of the pain these thorns can cause fleshy creatures and very physically affectionate in their eagerness to offer assistance.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Elemental

Creatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.

Plant

Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.

Wood

Effects with the wood trait conjure or manipulate wood. Those that manipulate wood have no effect in an area without wood. Creatures with this trait consist primarily of wood or have a connection to magical wood.