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Wolf (BB)Creature 1


MediumAnimal
Source Pathfinder Beginner Box: Secrets of the Unlit Star
Perception +7 (low light vision)
Languages none
Skills Acrobatics +7, Athletics +6, Stealth +7, Survival +7
Str +2, Dex +4, Con +1, Int -4, Wis +2, Cha -2

AC 15; Fort +6; Reflex +9; Will +5;
HP 24
Speed 35 feet

Jaws One Action +9 (+4, -1) to hit (unarmed) 1d6+2 Piercing

Pack Attack

The wolf's jaws Strike deals 1d4 extra damage to creatures within reach of two of the wolf's allies.

Knockdown One Action

When the wolf succeeds at its jaws Strike, it can use this action immediately after to attempt to [/act trip] the target. This Trip doesn't apply or count toward the wolf's multiple attack penalty.


Wolves roam forests, hills, and other wild lands where they live and hunt in packs. Contrary to popular belief, these packs aren't led by the strongest in the group, but typically consist of a mated pair, their pups, and juvenile offspring from previous mating seasons. Offspring generally leave their parents' pack upon reaching maturity, at which point they seek out mates of their own to form their own packs elsewhere. Wolves don't typically view humanoids as prey animals, but extraordinary circumstances can lead wolves to attack people, especially in winter months and other situations where traditional prey (such as deer and elk) are scarce.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.