WitchwargCreature 5
Source Pathfinder Monster Core
Perception +14 (darkvision, scent (imprecise) 30 feet)
Languages Common, Jotun
Skills Acrobatics +13, Athletics +13, Deception +11, Intimidation +11, Stealth +13, Survival +12
Str +6, Dex +4, Con +4, Int +2, Wis +3, Cha +2
AC 23; Fort +13; Reflex +15; Will +10;
HP 70
Speed 40 feet
Immunities cold
Weaknesses Fire 5
Jaws
+15 (+10, +5) to hit (cold, unarmed) 1d6 Cold + 1d10+6 PiercingAvenging Bite

Trigger A creature within reach of the witchwarg's jaws attacks one of the witchwarg's allies.
Effect The witchwarg makes a jaws Strike against the triggering creature.
Buck
DC 21 reflex
Most monsters that serve as mounts can attempt to buck off unwanted or annoying riders, but most mounts will not use this reaction against a trusted creature unless the mounts are spooked or mistreated.
Trigger A creature Mounts or uses the Command an Animal action while riding the monster.
Effect The triggering creature must succeed at a Reflex saving throw against the listed DC or fall off the creature and land Prone. If the save is a critical failure, the triggering creature also takes 1d6 bludgeoning damage in addition to the normal damage for the fall.
Pack AttackThe witchwarg's Strikes deal 1d6 extra damage to creatures within the reach of at least two of the witchwarg's allies.
Winter Breath
(cold, primal)The witchwarg breathes a cloud of frost in a 15-foot cone that deals 5d8 cold damage (DC 23 reflex save).
The witchwarg can't use Winter Breath again for 1d4 rounds.
Knockdown
Requirements The monster's last action was a successful Strike that lists Knockdown in its damage entry
Effect The monster attempts to [/act trip] the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.
Witchwargs are related to wargs, but are larger, smarter, and far more dangerous. They are capable of exhaling plumes of freezing breath. When they deign to serve others, they usually reserve this privilege for more dangerous creatures, such as the winter witches of Irrisen.
The warg is an intelligent and malevolent wolf that dwells among goblins, hobgoblins, orcs, and violent humanoids.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
BeastA creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
ColdEffects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.