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Witch's TalonCreature -1


MediumEvilHumanHumanoid
Source Pathfinder Society Scenario #4-12: Negotiations for the Star Gun
Perception +6
Languages Common, Mahwek
Skills Lore +5, Deception +4, Intimidation +4, Occultism +5
Str +0, Dex +3, Con +1, Int +2, Wis +0, Cha +1

AC 15; Fort +4; Reflex +8; Will +4;
HP 7
Speed 30 feet

Shortsword One Action +8 (+4, +0) to hit (agile, finesse, versatile s) 1d6 Piercing

Lay Down Your Lives Reaction (occult)

Trigger An ally within 30 feet of the witch's talon takes Hit Point damage


Effect The ally takes half of the Hit Point damage, and the witch's talon takes the remainder of the damage.



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.