Witch's TalonCreature -1
Source Pathfinder Society Scenario #4-12: Negotiations for the Star Gun
Perception +6
Languages Common, Mahwek
Skills Lore +5, Deception +4, Intimidation +4, Occultism +5
Str +0, Dex +3, Con +1, Int +2, Wis +0, Cha +1
AC 15; Fort +4; Reflex +8; Will +4;
HP 7
Speed 30 feet
Shortsword
+8 (+4, +0) to hit (agile, finesse, versatile s) 1d6 PiercingLay Down Your Lives
(occult)Trigger An ally within 30 feet of the witch's talon takes Hit Point damage
Effect The ally takes half of the Hit Point damage, and the witch's talon takes the remainder of the damage.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.