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Winter HagCreature 7


MediumColdHagHumanoid
Source Pathfinder Monster Core 2
Perception +16 (darkvision, see invisibility, snow vision)
Languages Aklo, Common, Fey, Jotun
Skills Athletics +13, Deception +17, Diplomacy +15, Occultism +15, Survival +14
Str +4, Dex +2, Con +3, Int +4, Wis +3, Cha +6

AC 24; Fort +14; Reflex +13; Will +16;
HP 145
Speed 25 feet (climb 25 feet)
Immunities cold, emotion
Weaknesses Cold Iron 5, Fire 5

Ice Staff One Action +17 (+12, +7) to hit (magical, two hand d8) 2d4+7 Bludgeoning + 1d6 Cold
Claw One Action +16 (+12, +8) to hit (agile, unarmed) 2d6+7 Slashing + 1d6 Cold

Coven (mental, occult)

A winter hag adds Howling Blizzard, Rewrite Memory, and Wall of Ice to their coven's spells


This monster can form a coven with two or more other creatures who also have the coven ability. This involves performing an 8-hour ceremony with all prospective coven members. After the coven is formed, each of its members gains elite adjustments, adjusting their levels accordingly. Coven members can sense other members' locations and conditions by spending a single action, which has the concentrate trait, and can sense what another coven member is sensing as a two-action activity, which has the concentrate trait as well.

Covens also grant spells and rituals to their members, but these can be cast only in cooperation between three coven members who are all within 30 feet of one another. A coven member can contribute to a coven spell with a single action that has the concentrate trait. If two coven members have contributed these actions within the last round, a third member can cast a coven spell on her turn by spending the normal spellcasting actions. A coven can cast its coven spells an unlimited number of times but can cast only one coven spell each round. All covens grant the 8th-rank Cursed Metamorphosis spell and all the following spells, which the coven can cast at any rank up to 5th: Augury, Charm, Clairaudience, Clairvoyance, Dream Message, Illusory Disguise, Illusory Scene, Scouting Eye, and Talking Corpse. Individual creatures with the coven ability also grant additional spells to any coven they join. A coven can also cast the Control Weather ritual, with a DC of 23 instead of the standard DC.

If a coven member's departure or death brings the coven below three members, the remaining members keep their elite adjustments for 24 hours, but without enough members to contribute the necessary actions, they can't cast coven spells.

Snow Vision

Snow doesn't impair a winter hag's vision; she ignores Concealment from snowfall.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Thaw the Heart

If the hag observes a creature succeed at a performance check with a result equal to or greater than 26, the hag becomes Slowed 1 and loses their immunity to emotion effects for 1 hour.

Effect: Thaw the Heart

Change Shape One Action (concentrate, occult, polymorph)

The winter hag can take on the appearance of any Medium humanoid woman. This doesn't change their Speed or their attack and damage bonuses with their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning).


The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.

Curse of the Frozen Heart (curse)

Saving Throw DC 25 will

Stage 1 3d6 cold damage (1 day)

Stage 2 the target has resistance 5 to cold (1 day)

Stage 3 the target has resistance 10 to cold and treats no one as an ally (1 day)

Stage 4 the target is immune to cold, treats no one as an ally, and is unfriendly to all creatures it wasn't hostile to (1 day)

Stage 5 target becomes immune to cold and emotion effects, ceases to age, and is permanently dominated by the hag—if the hag is dead, the target remains at stage 4

Ice Climb

A winter hag can Climb at the listed Speed, but only on ice. She ignores difficult terrain from ice and snow, and she doesn't risk falling when crossing ice.

Kiss of Rime One Action (cold, occult)

Frequency once per hour


Effect A shard of magic ice embeds itself within the flesh of a creature within 30 feet. The creature must save against the curse of the frozen heart.


Occult Innate Spells (DC 25, +17 to hit)

Cantrips (4th Level): Frostbite
1st Level: Charm
2nd Level: Environmental Endurance (At Will), See the Unseen (Constant)
3rd Level: Enthrall, Paralyze
4th Level: Ice Storm, Rewrite Memory

Coven Spells (DC 25, +17 to hit)

1st Level: Charm, Illusory Disguise
2nd Level: Augury
3rd Level: Clairaudience, Dream Message
4th Level: Clairvoyance, Rewrite Memory, Talking Corpse
5th Level: Howling Blizzard, Illusory Scene, Scouting Eye, Wall of Ice
6th Level: Cursed Metamorphosis


Rituals

Control Weather (DC 23)


Winter hags are as icy in demeanor as their name implies. Devoid of any trace of mortal warmth, they see emotion as a weakness and despise displays of it in any form. They demand the same from their wards and thralls, for despite their avowed uncaring nature, winter hags still seek out companionship, beckoning those left bitter by the world or drawn to stark and frigid beauty. Magical alterations and the occasional punishment soon turn these unfortunates into perfect vassals for the winter hag's court. Some brave souls, however, claim winter hags can be swayed to mercy by music.

A winter hag is flawless and cruel in appearance, a statuesque woman who looks as though they were carved from ice and pure white snow.


Hags are bizarre predators with uncertain origins, best known for targeting children and the young. To a one, they appear female, and they typically disguise themselves as mortal women in their day-to-day lives. Their powerful magic and manipulative tactics allow them to lure in the naive and vulnerable, exploiting their victims for their own sadistic purposes before kidnapping or devouring them. The typical hag is defined by a vain and controlling nature. Less malevolent hags may exist, but if so, they keep themselves well hidden to avoid the attentions of adventurers and their own abusive kin.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Cold

Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.

Hag

These malevolent spellcasters form covens.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.