Wingripper Wyvern RiderCreature 9
Source Pathfinder #209: Destroyer's Doom
Perception +16 (darkvision)
Languages Common, Draconic, Orcish
Skills Acrobatics +20, Athletics +19, Intimidation +15, Nature +16
Str +5, Dex +6, Con +3, Int +0, Wis +3, Cha +2
AC 28; Fort +16; Reflex +21; Will +12;
HP 130
Speed 25 feet
Falchion
+20 (+15, +10) to hit (forceful, sweep) 2d10+6 SlashingComposite Shortbow
+22 (+17, +12) to hit (deadly d10, propulsive, reload 0) 2d6+9 PiercingFerocity

Trigger The monster is reduced to 0 HP.
Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability
Wyvern BondA wyvern rider automatically succeeds at checks to Command an Animal for a wyvern they're mounted on. While mounted, the wyvern acts on their turn.
Terrifying Strike
(emotion, fear, mental)The wyvern rider attempts a weapon Strike against a target, shouting threats and curses. If it hits, the target must succeed at a DC 28 will save or be Frightened 2 (Frightened 4 on a critical failure).
Weapon Adept
The wyvern rider can Swap between their falchion and composite shortbow, then Strike with the weapon they switched to.
Wyvern's Swoop
(flourish)Requirements The wyvern rider is mounting their wyvern
Effect The wyvern rider Commands their mount to Stride twice. At any point during this movement, they can Strike one enemy within reach or within the first range increment of their ranged weapon, with a +1 circumstance bonus to their attack roll. If they begin this movement at a higher point than their target, they deal an additional die of damage with this Strike.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
OrcA creature with this trait is a member of the orc ancestry. These green-skinned people tend to have darkvision. A weapon with this trait is a weapon which orcs craft and use.