Willowshore WaldgeistCreature 7
Source Pathfinder Season of Ghosts Hardcover Compilation
Perception +16 (darkvision)
Languages Arboreal, Common, Fey, Speak With Plants
Skills Acrobatics +14, Intimidation +14, Nature +16, Stealth +16
Str -5, Dex +6, Con +3, Int +3, Wis +6, Cha +4
AC 24; Fort +12; Reflex +14; Will +16;
HP 88 (void healing)
Speed 0 feet (fly 30 feet)
Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious
Constant Spells
A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Fleeting ExistenceThese waldgeists are only fleeting manifestations of a failed exorcism. They vanish without a trace after 1 minute has passed from their first manifestation in the mindscape.
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Papery Lignification (incapacitation, primal)The touch of a Willowshore waldgeist transforms flesh into thick rolls and compressed sheets of paper. A living creature damaged by the waldgeist's lignifying root Strike must succeed at a DC 24 fortitude save or become Slowed 1 (or Slowed 2 on a critical failure). Further failed saves against papery lignification increases the slowed condition. Once a creature's actions are reduced to 0 by papery lignification, that creature becomes Petrified, except they're transformed into a statue of compressed paper (much like paper-mache) instead of turned to stone. Fortunately, this condition isn't permanent, and once the Willowshore waldgeists vanish a minute after they've manifested, creatures that have been turned to paper revert to living flesh, but are at 0 Hit Points and Unconscious (but not dying) from the trauma of the harrowing transformation.
Storm of Paper
(primal)Frequency once per day
Effect The Willowshore waldgeist causes thousands of sheets of paper to fly out of the ruins of Cloud Paper House to slice and cut flesh. All creatures in a 20-foot burst within 90 feet of the Willowshore waldgeist take 8d6 slashing damage (DC 24 reflex save). A creature that critically fails this save becomes partially buried in mounds of paper sheets and is Slowed 1 for 1 round.
Primal Innate Spells (DC 22, +14 to hit)
Cantrips (4th Level): Tangle Vine
3rd Level: Speak with Plants (Constant), Wall of Thorns
Waldgeists act as avatars of nature that seek vengeance for environmental abuse, such as pollution and deforestation. These undead spirits of destroyed trees form at the site of their destruction or in a nearby woodland, if the original location was entirely razed. They become guardians of the forest, possessing power over the plants within its boundaries. Waldgeists show no mercy to anyone caught damaging their bonded woodland, attacking loggers, fey, travelers, and invasive species with equal prejudice.
When disaster befalls the natural world, a different kind of undead may rise, entirely unlike risen humanoids. Most plants, fish, insects, and other animals don't possess a psychology complex enough to experience the emotional catharsis required to return as undead without intervention from an outside force. Mass extinction can serve as that outside force.
Humanoids clear-cutting an entire forest or a seaside community wiping out a species critical to their ecosystem can spawn a verdorite. The collective spiritual energy and emotional distress of a dying biome powers these undead, formed as conglomerates or representatives.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
IncorporealAn incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1 until the end of its turn. A corporeal and an incorporeal creature can pass through one another, but they can't end their movement in each other's space. An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects. Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage, spirit damage, and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.
SpiritEffects with this trait can affect creatures with spiritual essence and might deal spirit damage. A creature with this trait is defined by its spiritual essence. Spirit creatures often lack a material form.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.