🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Whisper Dragon (Young)Creature 7


Large​Dragon​Occult​
Source Pathfinder Monster Core 2
Perception +15 (darkvision, scent (imprecise) 60 feet, (+17 to Sense Motive))
Languages Common, Draconic, Empyrean, Fey, Telepathy 100 Feet
Skills Lore +17, Acrobatics +12, Athletics +14, Deception +13, Diplomacy +15, Intimidation +13, Occultism +15, Society +17, Stealth +14
Str +4, Dex +2, Con +3, Int +3, Wis +2, Cha +3

AC 25; Fort +15; Reflex +13; Will +18;
HP 110
Speed 40 feet (fly 140 feet)
Immunities confused, paralyzed, sleep

Jaws One Action +18 (+13, +8) to hit (magical, reach 10) 2d10+6 Piercing
Claw One Action +18 (+14, +10) to hit (agile, magical) 2d8+6 Slashing
Tail One Action +16 (+11, +6) to hit (magical, reach 15) 2d8+6 Bludgeoning

Telepathy 100 feet (aura, magical, mental)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

+2 to Sense MotiveInformation Network

The dragon can attempt a Society check to Recall Knowledge in place of a check to Gather Information, recalling intelligence from prior informants.

+2 Status To All Saves Vs. OccultDiplomatic Solution Free Action (emotion, incapacitation, mental, occult)

Trigger The dragon rolls initiative


Effect The dragon targets all enemies it can see within 60 feet with Calm heightened to a rank equal to half the dragon's level rounded up (DC 23 will save). The dragon doesn't need to Sustain this effect, but if the dragon takes any hostile action against those affected, it breaks the effect for all creatures.

Distracting Whisper Reaction (mental, occult)

Trigger The dragon is targeted with an attack


Effect A mysterious voice whispers something disconcerting in the triggering creature's ear, inflicting a –2 circumstance penalty to the triggering attack.

Effect: Distracting Whisper

Cogitation Breath Two Actions (mental, occult)

The dragon unleashes a befuddling miasma, dealing 6d6 mental damage in a 30-foot cone (DC 25 will save). A creature that fails its save is Stupefied 1 (Stupefied 2 on a critical failure) for 1 minute. The dragon can't use Cogitation Breath again for 1d4 rounds.

Draconic Frenzy Two Actions

The dragon makes two claw Strikes and one tail Strike in any order.

Draconic Momentum

The dragon recharges their Cogitation Breath whenever they score a critical hit with a Strike.

Steal Knowledge One Action (concentrate, mental, occult)

The dragon plucks a fragment of knowledge from the mind of a creature within 60 feet, choosing a skill to affect. The creature must attempt a DC 23 will save.

Success The creature is unaffected.

Failure For the next minute, the creature takes a –1 status penalty to checks using that skill, and the dragon gets a +1 status bonus to using that skill.

Critical Failure As failure, but the penalty is –2 and the bonus is +2.


Occult Innate Spells (DC 25, +0 to hit)

Cantrips (4th Level): Daze, Message
1st Level: Charm
2nd Level: Embed Message
3rd Level: Clairaudience (At Will)
4th Level: Clairvoyance (At Will), Suggestion


Whisper dragons are keen collectors of rumors and secrets who spend centuries honing their information networks and relationships. They generally do so not out of an intent to hold the information over others or to use for their own machinations, but simply because the process of learning and gathering information is fulfilling. Their hoards are sparse compared to those of other dragons, as they hold their true treasures—secrets—in their minds.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Dragon

Dragons are reptilian creatures, often winged or with the power of flight. Most can exhale magical energy and are immune to sleep and paralysis.

Occult

This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to occult magic.