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Whisper ArchdragonCreature 20


Rare​Huge​Dragon​Occult​
Source Pathfinder Lost Omens Draconic Codex
Perception +33 (darkvision, scent (imprecise) 60 feet, (+35 to Sense Motive))
Languages Common, Draconic, Elven, Empyrean, Fey, Pyric, Sussuran, Telepathy 100 Feet
Skills Lore +36, Acrobatics +32, Athletics +34, Deception +35, Diplomacy +37, Intimidation +35, Occultism +36, Society +39, Stealth +34
Str +8, Dex +6, Con +7, Int +10, Wis +7, Cha +9

AC 44; Fort +35; Reflex +34; Will +37; hidden mind
HP 370
Speed 60 feet (fly 200 feet)
Immunities confused, paralyzed, sleep

Jaws One Action +37 (+32, +27) to hit (magical, reach 20) 4d12+16 Piercing
Claw One Action +37 (+33, +29) to hit (agile, magical, reach 15) 4d10+16 Slashing
Tail One Action +35 (+30, +25) to hit (magical, reach 25) 4d10+16 Bludgeoning

+2 to Sense MotiveCommunal Knowledge Three Actions (concentrate, occult, scrying)

The dragon mentally communes with all their current active informants simultaneously. They learn the present state of all the informants, as status, and any new information the informants have learned since they were last in communication. Fragments of extraneous information briefly remain after using Communal Knowledge; for the next hour, the dragon can attempt Recall Knowledge checks for any skill with a modifier of +36.

Information Network

The dragon can attempt a Society check to Recall Knowledge in place of a check to Gather Information, recalling intelligence from prior informants.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

+2 Status to All Saves vs. OccultDiplomatic Solution Free Action (emotion, incapacitation, mental, occult)

Trigger The dragon rolls initiative


Effect The dragon affects all enemies it can see within 60 feet with Calm heightened to half the dragon's level rounded up (DC 42 will). The dragon doesn't need to Sustain this effect, but if the dragon takes any hostile action against those affected, it breaks the effect for all creatures.

Distracting Whisper Reaction (mental, occult)

Trigger The dragon is targeted with an attack


Effect A mysterious voice whispers something disconcerting in the triggering creature's ear, inflicting a –2 circumstance penalty to the triggering attack.

Effect: Distracting Whisper

Cogitation Breath Two Actions (mental, occult)

The dragon unleashes a befuddling miasma, dealing 19d6 mental damage in an 80-foot cone (DC 42 will save). A creature that fails its save is Stupefied 1 (Stupefied 2 on a critical failure) for 1 minute. The dragon can't use Cogitation Breath again for 1d4 rounds.

Draconic Frenzy Two Actions

The dragon makes two claw Strikes and one tail Strike in any order.

Draconic Momentum

The dragon recharges their Cogitation Breath whenever they score a critical hit with a Strike.

Steal Knowledge One Action (concentrate, mental, occult)

The dragon plucks a fragment of knowledge from the mind of a creature within 60 feet, choosing a skill to affect. The creature must attempt a DC 42 will save.

Success The creature is unaffected.

Failure For the next minute, the creature takes a –1 status penalty to checks using that skill, and the dragon gets a +1 status bonus to using that skill.

Critical Failure As failure, but the penalty is –2 and the bonus is +2.

Thought Whispers Two Actions (mental, occult)

Frequency once per minute


Effect The dragon sends their mind out to seek others' thoughts, affecting all creatures within 80 feet with mind reading (DC 42 will).

Unveil Secret Two Actions (fear, mental, occult)

The dragon delves into the mind of a creature within 60 feet, learning something they'd find embarrassing or shameful unless they succeed at a DC 42 will save. The target becomes Frightened 1 and cannot reduce their frightened condition for 1 minute or until the dragon reveals the secret. As a reaction when the affected creature attempts a check, the dragon can reveal their secret to discomfit them, requiring them to roll twice and take the lower result; this is a misfortune effect.


Occult Innate Spells (DC 42, +34 to hit)

Cantrips (10th Level): Daze, Message
1st Level: Charm
2nd Level: Embed Message (At Will)
3rd Level: Clairaudience (At Will), Mind Reading (At Will), Ring of Truth
4th Level: Clairvoyance (at will), Suggestion
5th Level: Mind Probe (At Will)
6th Level: Truesight
7th Level: Retrocognition
8th Level: Hidden Mind (Constant)
9th Level: Foresight


Whisper dragons are keen collectors of rumors and secrets who spend centuries honing their information networks and relationships. They generally do so not out of an intent to hold the information over others or to use for their own machinations, but simply because the process of learning and gathering information is fulfilling. Their hoards are sparse compared to those of other dragons, as they hold their true treasures—secrets—in their minds.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Dragon

Dragons are reptilian creatures, often winged or with the power of flight. Most can exhale magical energy and are immune to sleep and paralysis.

Occult

This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to occult magic.