Whipping WillowCreature 4
Source Pathfinder Rage of Elements
Perception +11
Languages Arboreal, Muan
Skills Athletics +12
Str +2, Dex +5, Con +2, Int +0, Wis +1, Cha +2
AC 20; Fort +10; Reflex +8; Will +14;
HP 75
Speed 30 feet (climb 40 feet)
Immunities bleed, paralyzed, poison, sleep
Weaknesses Fire 5, Axe Vulnerability 5
Whip
+11 (+6, +1) to hit (finesse, reach 15, trip) 2d8+5 BludgeoningGrounded
When saving against an effect attempting to knock them Prone, a whipping willow achieves one degree of success better than what they rolled. Additionally, the willow doesn't fall prone on a critical failure to Trip an opponent.
Constrict
(2d4+5) bludgeoning, DC 21 fortitude
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Strangling VinesWhen a whipping willow hits a creature with their whip Strike, they can choose to Grab and begin strangling the creature. The target is suffocating and can't speak as long as it's strangled.
Unseating Sweep
The whipping willow attempts to Trip all creatures within a 15-foot cone, making a single athletics check against all targets' Reflex DCs.
These tall, thin figures are too treelike to be dryads, yet too humanoid to be arboreals. Their blank faces and thin trunks bear only the slightest suggestion of humanoid features. Rather than hands, their long, branchlike arms eventually split into equally proportioned branchlike digits, which the willows use both to fight and swing through their native plane.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ElementalCreatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.
PlantVegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.
WoodEffects with the wood trait conjure or manipulate wood. Those that manipulate wood have no effect in an area without wood. Creatures with this trait consist primarily of wood or have a connection to magical wood.