Web Lurker (BB)Creature 3
Source Pathfinder Beginner Box
Perception +10 (darkvision)
Languages Spider Speak
Skills Acrobatics +9, Athletics +9, Crafting +8, Stealth +11
Str +4, Dex +4, Con +3, Int +1, Wis +3, Cha -1
AC 19; Fort +10; Reflex +11; Will +8;
HP 45
Speed 25 feet (climb 25 feet)
Fangs
+11 (+6, +1) to hit (poison) 1d8+6 PiercingClaw
+11 (+7, +3) to hit (agile, unarmed) 1d8+6 SlashingSpider Speak
The web lurker can speak with and understand spiders.
Web Lurker Venom (poison)A target damaged by the web lurker's fangs must succeed at a DC 19 fortitude save or take 1d12 poison damage and gain the Off-Guard condition for 1 round.
Web TrapA creature hit by the web lurker's web attack gets stuck to the nearest surface. It can't move until it successfully Escapes.
Web lurkers, known also as ettercaps, are ugly monsters that not only dwell within the lairs of spiders and swarms, but actively cultivate and shepherd such vermin. Web lurkers hunt in forests, swamps, or scrubby hill lands. They construct structures from their webs high up in trees or within craggy, high canyons, and they surround their territory with traps constructed of the same webbing and natural material.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AberrationAberrations are creatures from beyond the planes or corruptions of the natural order.