Web GrubCreature 0
Perception +3 (tremorsense (imprecise) 30 feet)
Languages none
Skills Athletics +4
Str +2, Dex -1, Con +3, Int -5, Wis +1, Cha -5
AC 13; Fort +9; Reflex +3; Will +3;
HP 18
Speed 10 feet
Immunities visual
Mandibles
+6 (+1, -4) to hit 1d8+2 PiercingTremorsense 30 feet
Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Web Spray
Trigger A creature damages the web grub with a non-reach melee Strike
Effect The web grub exudes sticky silk from its hide. The triggering creature must succeed at a DC 19 reflex save or become Clumsy 1 for 1 minute (Clumsy 2 on a critical failure).
Gnaw Flesh
Requirements The giant maggot has Grabbed a creature
Effect The giant maggot deals (1d8+2) slashing damage to the grabbed creature as it chews the creature's flesh (DC 19 reflex save).
Grab
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Giant flies lay their eggs on the bodies of larger monsters or livestock. When they hatch, these eggs release squirming maggots the size of human children, ravenous young who voraciously consume any flesh in the immediate vicinity-typically starting with the body upon which they were born.
Giant flies are pony-sized insects that have massive compound eyes and bodies bristling with short, stiff hairs. Their lairs are notorious for the rotting meat they stockpile to lay their eggs into. Their maggot-dens are also prime breeding grounds for virulent diseases.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.