Weakened Abyssal FungiCreature 1
Source Pathfinder Society Scenario #2-01: Citadel of Corruption
Perception +5 (darkvision)
Languages Chthonian, (can't Speak Any Language)
Skills Athletics +7, Nature +6, Stealth +7
Str +1, Dex +2, Con +2, Int -2, Wis +2, Cha +0
AC 16; Fort +7; Reflex +7; Will +5;
HP 25
Speed 25 feet (climb 20 feet)
Weaknesses Cold Iron 3, Holy 3
Slam
+9 (+5, +1) to hit (agile, finesse, unarmed) 1d6+2 BludgeoningSpore Pod
+7 (+2, -3) to hit 1d6+1 BludgeoningSpore Burst

When an abyssal fungus dies, it triggers its Spore Cloud ability immediately.
Spore Cloud
(poison)An abyssal fungus can unleash a cloud of spores that irritates the eyes and throats of non-fungus creatures in a 15-foot emanation. Each creature must succeed at a DC 12 fortitude save or take 1d4 persistent,poison. A creature has its vision reduced as long as the persistent damage continues and can see only within 20 feet (10 feet on a critical failure).
SporesA creature that takes damage from an abyssal fungus' ranged spore pod Strike must attempt a saving throw with the same DC and effect as its Spore Cloud ability.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
FungusFungal creatures have the fungus trait. They are distinct from normal fungi.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.