Weak LionCreature 3
Source Pathfinder Society Scenario #2-13: A Gilded Test
Perception +9 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +6, Athletics +9, Stealth +8
Str +4, Dex +3, Con +2, Int -4, Wis +2, Cha -2
AC 17; Fort +7; Reflex +8; Will +5;
HP 30
Speed 30 feet
Jaws
+9 (+4, -1) to hit (unarmed) 1d10+4 PiercingClaw
+9 (+5, +1) to hit (agile, unarmed) 1d8+4 SlashingPack Attack
The lion deals 1d4 extra damage to any creature that's within reach of at least two of the lion's allies.
Pounce
The lion Strides and makes a Strike at the end of that movement. If the lion began this action Hidden, it remains hidden until after this ability's Strike.
Sneak AttackThe lion deals 1d6 extra precision damage to Off-Guard creatures.
Grab
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Lions are cooperative hunters, ambushing dangerous prey in groups of lionesses that work in tandem to trap and kill their prey. Male lions are typically larger, with long manes, and when they hunt, they tend to do so on their own.
Few predators of the natural world can match the cat's talent for stalking and stealth.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.