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Weak Div WorshipperCreature -1


MediumChaoticHuman
Source Pathfinder Society Quest #17: Escorting a Mirage
Perception +4
Languages Common
Skills Lore +6, Deception +1, Intimidation +1, Occultism +1, Society +2, Stealth +4
Str +4, Dex +3, Con +2, Int +1, Wis -1, Cha +0

AC 15; Fort +5; Reflex +6; Will +2;
HP 10
Speed 25 feet

Dagger One Action +5 (+1, -3) to hit (agile, versatile s) 1d4+2 Piercing
Dagger One Action +4 (+0, -4) to hit (agile, thrown 10, versatile s) 1d4+2 Piercing
Lesser Alchemist's Fire One Action +0 (-5, -10) to hit 1 Fire + 1d8-2 Fire + 1 Fire

Fanatical Frenzy One Action

Requirements The cultist has taken damage and is neither Fatigued nor already in a frenzy


Effect The cultist flies into a frenzy that lasts 1 minute. While frenzied, the cultist gains a +1 status bonus to attack rolls and a +2 status bonus to damage rolls, and they take a –2 status penalty to AC. The cultist can't voluntarily stop their frenzy. After their frenzy, the cultist is fatigued.



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.