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Waxen EffigyCreature 18


RareMediumOozeUndead
Source Pathfinder #205: Singer, Stalker, Skinsaw Man
Perception +29 (darkvision)
Languages Necril, One Language Known In Life (can't Speak Any Language)
Skills Athletics +35, Stealth +32
Str +9, Dex +4, Con +7, Int -1, Wis +5, Cha +0

AC 38; Fort +31; Reflex +24; Will +27;
HP 415 (void healing)
Speed 20 feet (climb 20 feet)
Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious
Weaknesses Cold 15

Fist One Action +35 (+31, +27) to hit (agile, fire, magical, unarmed) 2d6 Fire + 3d10+17 Bludgeoning
Wax Spray One Action +30 (+25, +20) to hit (fire, magical) 3d8+8 Bludgeoning + 2d6 Fire

Memento Vulnerability

Waxen effigies retain an attachment to objects they had a strong tie to in life. A character who holds such a memento in a hand can use it to alter the effects of Demoralize. Doing so adds the manipulate trait to Demoralize. If the attempt to Demoralize the waxen effigy is successful, it becomes Slowed 1 (Slowed 2 on a critical success) for 1 round rather than becoming frightened. On a critical failure, the waxen effigy loses Memento Vulnerability for 24 hours.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Wax Trail

A waxen effigy leaves behind a trail of molten wax when it Strides, making any spaces it moves through difficult hazardous terrain until the beginning of its next turn, whereupon the molten wax trail vanishes. Creatures moving through the wax trail take 4d6 fire damage each time they do so (DC 40 reflex save).

Enervating Howl Two Actions (auditory)

The waxen effigy emits a gurgling howl, sapping the life energy from all living creatures within 30 feet. Affected creatures must attempt a DC 40 fortitude save. The waxen effigy can't use Enervating Howl again for 1d4 rounds


Critical Success The creature is unaffected.

Success The creature takes 6d6 void damage and is Drained 1.

Failure The creature takes 12d6 void damage and is Drained 2.

Critical Failure The creature takes 24d6 void damage, is drained 2, and is Doomed 1 for as long as they have the drained condition.


The undead ooze known as a waxen effigy forms under a specific set of circumstances, making such creatures quite rare. Most waxen effigies arise from botched rituals intended to migrate a powerful sapient creature's soul into a body made of wax, whether in a bid for immortality or a method of imprisonment or sacrifice. The death—especially a traumatic death—of a sapient creature in close proximity to a wax figure or while attempting to craft a construct out of wax might also result in a waxen effigy.

A waxen effigy looks like a partially melted wax version of who it appeared as in life. They retain little of their former personality but recall a jumble of memories from their mortal existence that serves only to anger them. They often cling to objects that were important to them in life, such as a spouse's wedding band or a tool from a favorite hobby. Displaying such an object to a waxen effigy transfixes their attention, though they often lash out if the object is taken away before they can be laid to rest.

Cruel Creations

Few set out to create a waxen effigy on purpose, as their fragmented memories cause them to behave rather erratically, and as such, they make poor guardians or assassins. Any intentional creation of a waxen effigy is solely an act of spite since it condemns the soul to an undeath steeped in bewilderment and fear.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Ooze

Oozes are creatures with simple anatomies. They tend to have low mental attribute modifiers and immunity to mental effects and precision damage.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.