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Warbal BumblebrasherCreature 1


UniqueSmallGoblinGoodHumanoid
Source Pathfinder #145: Hellknight Hill
Perception +3 (darkvision)
Languages Common, Goblin
Skills Lore +9, Diplomacy +8, Nature +5, Religion +5, Society +7, Survival +3
Str -1, Dex +2, Con +2, Int +2, Wis +0, Cha +3

AC 15; Fort +5; Reflex +5; Will +5;
HP 20
Speed 25 feet

Fist One Action +5 (+1, -3) to hit (agile, finesse, nonlethal, unarmed) 1d4-1 Bludgeoning
Heavy Book One Action +0 (-5, -10) to hit 1d6-1 Bludgeoning
Heavy Book One Action +3 (-2, -7) to hit (thrown 10) 1d6-1 Bludgeoning

Goblin Scuttle Reaction

Trigger A goblin ally ends a move action adjacent to Warbal.


Effect Warbal Steps.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Goblin

A creature with this trait is a small, frantic goblinoid. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.