Warbal BumblebrasherCreature 1
Source Pathfinder #145: Hellknight Hill
Perception +3 (darkvision)
Languages Common, Goblin
Skills Lore +9, Diplomacy +8, Nature +5, Religion +5, Society +7, Survival +3
Str -1, Dex +2, Con +2, Int +2, Wis +0, Cha +3
AC 15; Fort +5; Reflex +5; Will +5;
HP 20
Speed 25 feet
Fist
+5 (+1, -3) to hit (agile, finesse, nonlethal, unarmed) 1d4-1 BludgeoningHeavy Book
+0 (-5, -10) to hit 1d6-1 BludgeoningHeavy Book
+3 (-2, -7) to hit (thrown 10) 1d6-1 BludgeoningGoblin Scuttle

Trigger A goblin ally ends a move action adjacent to Warbal.
Effect Warbal Steps.
Traits
Unique
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
GoblinA creature with this trait is a small, frantic goblinoid. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.