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War AurochCreature 9


HugeAnimal
Source Pathfinder #209: Destroyer's Doom
Perception +16 (low light vision, scent (imprecise) 10 feet)
Languages none
Skills Athletics +20, Intimidation +18, Survival +17
Str +7, Dex +4, Con +6, Int -5, Wis +3, Cha +3

AC 27; Fort +21; Reflex +18; Will +15;
HP 195
Speed 30 feet

Hoof One Action +21 (+16, +11) to hit 2d8+11 Bludgeoning
Horn One Action +21 (+16, +11) to hit (unarmed) 2d8+11 Piercing

Bellow One Action (auditory, emotion, mental)

The war aurochs bellows aggressively, attempting a single Intimidation check to Demoralize against all enemies within 30 feet.

Stomp One Action

The war aurochs strikes the ground with its hooves, causing tremors in a 30-foot emanation. Creatures in the area must attempt a DC 25 reflex save or be knocked Prone.

Trample Three Actions

Large or smaller, hoof, DC 25 reflex


The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).


War aurochs are especially large versions aurochs bred to pull war machines as their primary duty. Particularly aggressive calves are selected for additional training to fight in battle as support for warriors.


Belkzen's megafauna husbandry is a source of orc pride, with many species bred for everyday life. In battle, they provide an edge against foes.

War Barding

A war aurochs is often fitted with pieces of armor to make its attacks deadlier, such as spiked ornaments on their horns or sharp-toed hoof shoes. The symbol of a hold is painted directly onto the beast's hide and left there even if another hold captures it, where it's often treated as a prisoner of war.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.