Wailing ArchdragonCreature 18
Source Pathfinder Lost Omens Draconic Codex
Perception +36 (darkvision, echolocation (precise) 120 feet)
Languages Common, Draconic
Skills Lore +25, Acrobatics +33, Athletics +35, Crafting +30, Intimidation +33, Nature +30, Performance +38, Stealth +33
Str +9, Dex +6, Con +5, Int +4, Wis +5, Cha +6
AC 41; Fort +30; Reflex +33; Will +28;
HP 400
Speed 55 feet (fly 120 feet)
Immunities deafened, paralyzed, sleep
Resistances Sonic 25
Jaws
+35 (+30, +25) to hit (magical, reach 20) 3d10+18 PiercingClaw
+35 (+31, +27) to hit (agile, magical, reach 15) 3d6+18 SlashingTail
+33 (+28, +23) to hit (magical, reach 25) 3d12+18 BludgeoningShriek
+33 (+28, +23) to hit (magical, sonic) 3d6+10 SonicEcholocation
A wailing dragon can use its hearing as a precise sense at the listed range.
+2 Status to All Saves vs. Auditory and SonicDestructive Interference
(arcane, auditory)Trigger A foe within 90 feet uses an auditory or sonic effect
Effect The wailing archdragon releases a burst of noise, attempting to drown out the triggering sound. It makes a counteract check against the effect (counteract rank 9, counteract modifier +32).
Subsonic Drone (auditory, aura)120 feet. A creature who enters or begins their turn in the area must attempt a DC 37 fortitude save. Regardless of the result of the saving throw, the creature is temporarily immune to this dragon's subsonic drone for 1 minute.
Critical Success The creature is unaffected.
Success The creature is Sickened 1.
Failure The creature is Sickened 2.
Critical Failure The creature is Sickened 3.
Draconic Frenzy
The dragon makes two claw Strikes and one tail Strike in any order.
Draconic MomentumThe dragon recharges their Resounding Roar whenever they score a critical hit with a Strike.
Eerie Call
(arcane, auditory, emotion, fear, mental)Requirements The dragon is Hidden or undetected
Effect The dragon's wail draws in unsuspecting opponents. Anyone that can hear the Eerie Call must attempt a DC 40 will save or become Fascinated by the sound. A fascinated creature must spend at least 1 action Seeking the dragon each turn, and the dragon can Sustain this affect for up to 1 minute
Natural MimicThe dragon can imitate any sound or voice that it has heard. This has the effect of 2nd-rank Ventriloquism (DC 40) but is a nonmagical effect.
Resounding Roar
(arcane, sonic)The dragon unleashes a thunderous call that deals 19d6 sonic damage in a 60-foot cone (DC 40 fortitude save). On a critical failure, a creature is also Deafened for 1 minute.
In addition, if the area overlaps with an area of magical silence or includes a creature affected by magical silence, the roar attempts to counteract the silence effect (counteract rank 9, counteract modifier +32).
The dragon can't use Resounding Roar again for 1d4 rounds.
Reverberating Rush
(arcane, sonic)The dragon Flies three times. The dragon gains a +4 circumstance bonus to AC against reactions triggered by this movement. Any creature that is adjacent to the dragon at any point during its movement takes 9d6 sonic damage (DC 37 fortitude save). On a critical failure, the creature is also Deafened for 1 hour. A creature can be affected only once per Reverberating Rush.
Steal Sound (arcane, curse)A creature struck by the wailing archdragon's melee Strikes must succeed at a DC 40 will save or be Deafened and silenced for 1 round. A silenced creature can't use sonic attacks, auditory actions, or Cast Spells (with the exception of subtle spells).
Arcane Innate Spells (DC 38, +0 to hit)
Cantrips (9th Level): Figment (auditory only), Message
2nd Level: Noise Blast (at will), Shatter
Canny, patient, and creative, wailing dragons are adepts of sound and psychology. With both their physiology and innate connection to arcane magic allowing them to produce and shape sound waves, these reclusive creatures are heard much more often than seen. Named for their tendency to use uncanny keening vocalizations to communicate across long distances and startle prey, wailing dragons haunt locations that create interesting or useful echoes, such as canyons or caverns. Though ruthless predators when needed, most wailing dragons devote their energy toward investigating the effects sound has on the environment and the bodies and minds of creatures.
Minstrels, divas, and tunesmiths seek out these creatures during their mating season, when two dragons sing courtship ballads full of intricate harmonies. While this might be the performance of a lifetime, it's a dangerous concert, as incautious audience members frequently become meals for the nuptial couple. (The famous Chelaxian composer, Gretezi Valtros, disappeared on such an expedition in 4275 ar, after he set out to teach a wailing dragon High Azlanti and "instruct it in the decorous art of opera.") Most creatures also find the close-range subsonic vibrations emitted by wailing dragons extremely uncomfortable, reinforcing the idea that it's best to observe them from a distance.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
ArcaneThis magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to arcane magic.
DragonDragons are reptilian creatures, often winged or with the power of flight. Most can exhale magical energy and are immune to sleep and paralysis.