Vulture RatCreature -1
Perception +5 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +5, Athletics +2, Stealth +5
Str +1, Dex +3, Con +2, Int -4, Wis +1, Cha -3
AC 15; Fort +6; Reflex +7; Will +3;
HP 8
Speed 30 feet (climb 10 feet)
Jaws
+7 (+3, -1) to hit (agile, deadly d8, finesse, unarmed) 1d6+1 PiercingFilth Fever (disease)
The Sickened and Unconscious conditions from filth fever don't improve on their own until the disease is cured.
Saving Throw DC 14 fortitude
Stage 1 carrier with no ill effect (1d4 hours)
Stage 2 Sickened 1 (1 day)
Stage 3 Sickened 1 and Slowed 1 (1 day)
Stage 4 Unconscious (1 day)
Stage 5 dead
These scavenger rats live in Geb, where they feast on the remains of the undead. They're adapted to going long periods without sustenance but viciously attack any possible food source.
Giant rats are enormous versions of the common vermin. They are typically found in abundant numbers, but since they cannot fit in the nooks where mundane rats typically hide, they are much easier to locate and exterminate. They mostly live in sewers where they can scavenge from the streets above, but some families of giant rats live in more remote locations, such as dank caves or forests and hills. Rats are incredibly adept survivors and can be found nearly anywhere in the world, though they tend to favor temperate or warm climates as opposed to cold regions.
Although its bite alone is not lethal except to the very young or very old, the giant rat carries the filth fever common to rodents around the world-a pestilence more than capable of ravaging rural communities.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.