VorvorakCreature 10
Perception +19 (darkvision, low light vision)
Languages Common
Skills Athletics +22, Intimidation +19, Stealth +15
Str +7, Dex +2, Con +5, Int +1, Wis +3, Cha +2
AC 29; Fort +22; Reflex +18; Will +16;
HP 200
Speed 40 feet (climb 30 feet, swim 30 feet)
Immunities poison
Weaknesses Cold 10
Jaws
+23 (+18, +13) to hit (reach 10) 2d4+13 PiercingClaw
+21 (+16, +11) to hit (reach 15) 2d6+13 BludgeoningSpit
+17 (+12, +7) to hit 2d12+6 Acid+2 Status vs. Fear EffectsSweeping Tail

Trigger A creature within reach of the vorvorak's tail uses a move action or leaves a square during a move action it's using
Effect The vorvorak attempts a tail Strike against the triggering creature. If the attack is a critical hit, the vorvorak disrupts the action.
Canal WalkerA vorvorak ignores difficult terrain caused by swamp terrain features.
Vorvorak Bile (poison)Saving Throw DC 28 fortitude
Maximum Duration 6 rounds
Stage 1 2d8 poison and Sickened 1 (2 rounds)
Stage 2 3d8 poison and Sickened 2 (2 rounds)
Stage 3 4d8 poison and Sickened 3 (2 rounds)
Primal Innate Spells (DC 26, +0 to hit)
1st Level: Vanishing Tracks
2nd Level: Mist
3rd Level: Aqueous Orb, Slow
4th Level: Hydraulic Torrent, Mirage
5th Level: Control Water
Those trespassing on abandoned canals might come face-to-face with a vorvorak, a large creature that resembles a dragon or crocodile. These territorial beasts keep hoards that they disguise with magical illusions, using their natural talent for spellcasting. Often mistaken for dragons, vorvoraks are commonly referred to as canal dragons or mud dragons. However, they aren't truly related to dragons but rather evolved from local crocodiles and exposure to innate magic in the region of Taldor.
Vorvoraks are solitary creatures, preferring to hunt in the early morning or early evening. In general, vorvoraks make their lairs in areas with some submersion. Such places let them hide their hordes and use their brown, mossy bodies as a natural form of stealth. Due to their evolution and magical contamination, vorvoraks have limited innate magical abilities, allowing them to control the water around them and infuse it with their own poisonous bile.
All vorvoraks share a common trait: hoarding treasure. Many fill their lairs with coins, gems, and anything shiny they take from their victims, with some older hoards containing relics of the surrounding imperial nations. The condition of the items is of no importance to the vorvoraks; a hoard is just as likely to contain junk as items of true value.
A fully grown vorvorak is around 24 feet long and weighs approximately 3,000 pounds, with muddy brown scales, a serpentine neck, and hard fins on their back that resemble wings.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
BeastA creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.