VogorondCreature 18
Source Pathfinder #220: Crypt of Runes
Perception +31 (darkvision)
Languages Requian, Plus One Or More Dead Languages Spoken On Their Home World
Skills Lore +31, Athletics +34
Str +8, Dex +2, Con +8, Int +5, Wis +7, Cha +5
AC 40; Fort +34; Reflex +26; Will +31;
HP 340
Speed 0 feet (fly 40 feet)
Resistances Bludgeoning 10, Piercing 20, Slashing 20
Dreams of the Past (curse, incapacitation, mental, occult)
When a sleeping or Unconscious creature wakes up within 20 feet of a vogorond, its memories are overwritten by those of an inhabitant of the vogorond's home world. The target is affected by a 9th-rank Never Mind spell (DC 40 will save).
Ruinous Aura (aura, occult)10 feet. The air surrounding the vogorond is filled with floating rubble and debris. This area is difficult terrain for creatures other than the vogorond. Each time the vogorond is subjected to a critical hit while their aura is active, the aura's radius increases by 10 feet. If the vogorond's ruinous aura would ever extend to more than 30 feet, the vogorond crumbles apart and is destroyed.
Activate Aura
(occult)The vogorond's ruinous aura activates, extending to a range of 10 feet, and the vogorond can Fly once. The vogorond can Activate Aura as a free action when they roll initiative.
Debris Storm
Each enemy in the vogorond's ruinous aura takes 8d6 bludgeoning damage (DC 40 reflex save).
Launch Rubble
Requirements The vogorond's ruinous aura is active
Effect The vogorond launches a piece of rubble up to 100 feet. Upon impact, the rubble explodes in a 20-foot burst. Any creatures in the area take 15d8 bludgeoning damage (DC 40 reflex save). The radius of the vogorond's aura then decreases by 10 feet. The vogorond can't Launch Rubble again for 1d4 rounds.
Monument
(concentrate)The vogorond deactivates their ruinous aura. Until the next time they act, the vogorond appears to be an inanimate statue, altar, or fragment of architecture. They have an automatic result of 45 on Deception checks and DCs to pass as such an object.
Vogorond Lore (occult)A vogorond serves as a repository of the memories of the inhabitants of their home world. This gives them the Vogorond Lore skill, which they use when casting Hypercognition and sifting through the combined memories of their countless shattered minds.
Occult Innate Spells (DC 40, +32 to hit)
3rd Level: Hypercognition
7th Level: Retrocognition
Vogoronds are the remains of destroyed worlds imbued with the beliefs, hopes, and memories of that world's people. Their physical bodies often take the shape of monuments held dear by their worlds' former inhabitants, such as a statue of a beloved monarch. Vogoronds are intelligent and often seek to see their destroyed worlds reborn. Because their consciousnesses are formed from millions or even billions of individuals, however, they rarely possess the reasoning needed to pursue their desires to an end.
Reasoning With the Ruined Past
While a vogorond's memories aren't flawless, it knows more about its former world than any scholar could ever hope to learn. Often, a vogorond is the only remaining source of knowledge about the land it once inhabited. Theoretically, heroes from a world on the brink of destruction could travel forward in time to speak with a vogorond and learn what must be done to avert the apocalypse—an act which, paradoxically, would prevent the vogorond from being created in the first place.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
ConstructA construct is an artificial creature empowered by a force other than vitality or void. Constructs are often mindless; they are immune to bleed, death effects, disease, healing, nonlethal attacks, poison, spirit, vitality, void, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.