VixivaxCreature 15
Source Pathfinder #211: The Secret of Deathstalk Tower
Perception +25 (darkvision)
Languages Chthonian, Common, Elven, Fey, Telepathy 100 Feet
Skills Acrobatics +27, Arcana +27, Deception +31, Intimidation +29, Occultism +25, Religion +27, Society +25, Stealth +27
Str -5, Dex +6, Con +6, Int +6, Wis +4, Cha +8
AC 35; Fort +27; Reflex +29; Will +23; +1 to all saves vs. magic
HP 200
Speed 0 feet (fly 30 feet)
Immunities disease, poison, precision, bleed
Weaknesses Cold Iron 15, Holy 15
Resistances All Damage 15
Claw
+27 (+23, +19) to hit (agile, finesse, magical, unarmed, unholy) 4d8 Cold+1 Status to All Saves vs. MagicExorcism Vulnerability
If an invidiak attempts to possess a creature and the creature rolls a critical success on its saving throw to resist Possession, or if an invidiak's possession of a creature is ended prematurely, such as via a successful Dispel Magic, the invidiak takes 9d6 mental damage and cannot use possession for 24 hours.
See Iravalinn's Fight for Control reaction.
Share Pain
(illusion, mental, nonlethal)Trigger A creature within 30 feet of the invidiak deals damage to the invidiak
Effect An echo of the invidiak's pain lashes out at the triggering creature, dealing an amount of nonlethal mental damage equal to half the damage the invidiak took from the triggering attack (DC 33 will save). On a critical failure, the target is Sickened 1.
Favored HostVixivax's favored hosts are elves.
Each invidiak has a type of creature they prefer possessing, chosen from aberration, animal, beast, or any humanoid (such as dwarf, elf, or human)—in most cases, the favored type of target is human. When an invidiak casts possession on a favored host, the duration of possession increases to unlimited, and the effect lasts until dispelled or until the invidiak dismisses it.
Shadow Blend
(divine, illusion)The invidiak Strides up to twice their speed. If the invidiak ends their movement in an area of dim light, they become hidden as long as they don't move and the lighting in the area they're in doesn't grow brighter than dim light.
Unbodied PossessionVixivax leaves no body behind when using Possession.
Divine Innate Spells (DC 36, +28 to hit)
Cantrips (8th Level): Telekinetic Projectile
1st Level: Fear (At Will), Illusory Disguise
2nd Level: Illusory Creature (3x)
4th Level: Translocate (At Will) (2x)
5th Level: Illusory Scene, Truespeech
6th Level: Phantasmal Calamity, Truesight
7th Level: Possession (Range Touch)
Rituals
An invidiak has no physical body and is born out of a deep sense of envy over this lack. An invidiak only feels properly "alive" when they're possessing a host. In many cases, an invidiak remains dormant in such a host, spending months, even years, observing from within and building up its influence over the host slowly, so as to cause as much long-lasting despair and emotional trauma to the host's friends and family as possible.
Lengthy Possessions
An invidiak can possess a favored host for an unlimited amount of time, and over the course of years their influence can result in their host gaining strange new and unique supernatural powers that grow from this spiritual corruption. Such powers only function as long as the possession lasts; if the invidiak is forced out of the body, these powers vanish and don't return, even if the invidiak later re-possesses the same host. These unique invidiaks are generally much more powerful than the typical one presented here.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
DemonA family of fiends, demons hail from or trace their origins to the Outer Rifts. Most are irredeemably unholy and have darkvision and weaknesses to cold iron and holy.
FiendCreatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
IncorporealAn incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1 until the end of its turn. A corporeal and an incorporeal creature can pass through one another, but they can't end their movement in each other's space. An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects. Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage, spirit damage, and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.