🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Virtuosic LyrebirdCreature 6


TinyBeast
Source Pathfinder Howl of the Wild
Perception +14
Languages none
Skills Acrobatics +15, Arcana +14, Performance +16, Stealth +12
Str +4, Dex +5, Con +2, Int +3, Wis +2, Cha +4

AC 24; Fort +9; Reflex +17; Will +14;
HP 65
Speed 15 feet (fly 60 feet)

Beak One Action +12 (+7, +2) to hit (finesse, unarmed) 2d8+4 Piercing
Talon One Action +12 (+8, +4) to hit (agile, finesse, unarmed) 2d6+4 Piercing

Counter-Melody Reaction

Trigger An opponent within 60 feet Casts a Spell


Effect The virtuosic lyrebird makes a counteract check against the triggering spell (+14 counteract modifier).

Arcane Harmony One Action (arcane, auditory)

Effect The virtuosic lyrebird sings a subtle trill that others can use to embellish their magic. The next virtuosic lyrebird to Cast a Spell within 60 feet of the first lyrebird that used Arcane Harmony chooses one of the following two benefits, after which the Arcane Harmony ends.

Spell Mimicry Free Action

Frequency once per day

Requirements A creature Casts a Spell of 3rd rank or lower since the end of the virtuosic lyrebird' s last turn, and the virtuosic lyrebird heard the incantation for the spell


Effect The virtuosic lyrebird learns the spell enough to mimic and cast it this turn, using as many actions as the original spell took.

Spellsong Casting

The virtuosic lyrebird's exquisite vocal control lets it cast spells purely through its song. While it must be able to vocalize to Cast a Spell, it doesn't need to gesture, removing the manipulate trait from any spell that it casts. If it Casts a Spell with the linguistic trait (usually with its Spell Mimicry), it can Cast that Spell in Common, even though the bird doesn't truly understand the language.


Arcane Spontaneous Spells (DC 24, +16 to hit)

Cantrips (3rd Level): Bullhorn, Daze, Figment, Ignition, Telekinetic Projectile
1st Level (3 slots): Breathe Fire, Command, Fear, Force Barrage, Gust of Wind
2nd Level (2 slots): Shatter
3rd Level (2 slots): Hypnotize


Virtuosic lyrebirds present an excellent case study in how specialty-bred animals can escape captivity and become pests. A small team of apprentice mages established the original virtuosic lyrebirds as part of their graduation thesis, in an attempt to create a familiar that could better aid in spellcasting. The vocal mimicry of these birds did indeed allow them to harmonize with their bonded spellcaster; however, initial progress was slow, and the impatient students chose to hastily elevate the birds' abilities before their thesis deadline using experimental magic. Unfortunately, the specimens' newfound vocal mimicry was so supreme that they could mimic spell incantations as easily as any other sound they heard. The virtuosic lyrebirds soon vaporized, teleported out of, or befuddled their keepers into opening their cages, escaping into the wild and flourishing.

Virtuosic lyrebirds use their spellcasting abilities mostly to play pranks and alleviate boredom. They tend to travel in pairs, but when these pairs congregate into larger flocks, their mischief and fun can quickly turn dangerous.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Beast

A creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.