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Vinn KarskellCreature 6


UniqueMediumHumanHumanoid
Source Pathfinder #214: The Broken Palace
Perception +15
Languages Chthonian, Necril, Sakvroth, Azlanti
Skills Athletics +14, Deception +13, Intimidation +13, Medicine +13, Religion +13, Stealth +14, Survival +13, Thievery +14
Str +2, Dex +4, Con +0, Int +0, Wis +3, Cha +3

AC 24; Fort +8; Reflex +16; Will +13;
HP 93
Speed 35 feet

Fist One Action +14 (+10, +6) to hit (agile, finesse, magical, nonlethal, unarmed) 1d6+4 Bludgeoning

Drink Qi Reaction

Trigger Vinn critically hits a foe with an unarmed Strike


Effect Vinn cries out in triumph and absorbs a bit of the target's spiritual energy. He regains 10 healing Hit Points.

Flurry of Blows One Action

Frequency once per round


Effect Vinn makes two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply Vinn's multiple attack penalty to the Strikes normally. When Vinn targets the same creature with both Strikes, if either Strike hits, the target must succeed at a DC 24 fortitude save or be Stunned 1 (Stunned 3 on a critical failure). This is an incapacitation effect.

Alternatively, Vinn can replace one or both of his attacks during Flurry of Blows with Grapples, Repositions, Shoves, or Trips.

Powerful Fist

Vinn doesn't take the normal –2 circumstance penalty when making a lethal attack with his unarmed attacks.

Wolf Stance One Action (stance)

Vinn enters the stance of the wolf, crouching low to the ground and with his fingers curled like fangs, allowing him to make wolf jaw Strikes with his hands. If he's flanking while in this stance, his wolf jaw strikes gain the trip trait. Once Vinn enters wolf stance, he remains in the stance until he is knocked out or is no longer in combat.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.