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VikandianCreature 8


UniqueMediumUndeadUnholyVampire
Source Pathfinder #214: The Broken Palace
Perception +16 (darkvision)
Languages Azlanti, Chthonian, Diabolic, Necril, Sakvroth, Telepathy 60 Feet
Skills Acrobatics +16, Arcana +21, Athletics +19, Deception +18, Intimidation +18, Occultism +15, Society +15, Stealth +18
Str +1, Dex +6, Con +2, Int +3, Wis +4, Cha +6

AC 26; Fort +12; Reflex +18; Will +16;
HP 100 (fast healing 10, void healing, plagued coffin restoration)
Speed 30 feet (climb 25 feet)
Immunities death effects, disease, paralyzed, poison, sleep

Fangs One Action +18 (+13, +8) to hit (finesse, unarmed) 2d12+4 Piercing + 3 Piercing
Claw One Action +18 (+14, +10) to hit (agile, finesse, unarmed) 2d8+4 Slashing + 3 Slashing
Sword Cane One Action +19 (+15, +11) to hit (agile, concealable, finesse, magical) 2d6+4 Piercing + 3 Piercing

Fast Healing 10

A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.

Nosferatu Vulnerabilities

n addition to the typical vampire vulnerabilities, Vikandian is jealous he can't create spawn. A PC who pokes at this shame when they attempt to Demoralize Vikandian gains a +4 circumstance bonus on their Intimidation check. If they're successful, Vikandian becomes Slowed 1 for as long as he remains frightened as he sputters in rage.

Opportune Riposte Reaction

Trigger An enemy within Vikandian's reach critically fails on a Strike against him


Effect Vikandian either makes a melee Strike against the triggering enemy or attempts to Disarm them of the weapon used for the Strike. If he succeeds, he gains panache.

Plagued Coffin Restoration (divine, void)

If he's reduced to 0 HP, Vikandian disperses into an immense number of individual rats that flee in every direction in an attempt to return to his coffin in area N6. If even a single rat enters this coffin, he reforms in his body and is Unconscious. If his body rests in his coffin for 1 hour, Vikandian gains 1 HP, after which his fast healing begins to function normally. If his coffin doesn't contain plagued grave dirt, he instead needs to rest in his coffin for 1 day before he gains 1 HP and regains his fast healing.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Bleeding Finisher One Action

Requirements Vikandian has panache


Effect Vikandian attempts a sword cane Strike. If he hits, the target also takes 3d6 persistent bleed damage. He then loses his panache and can't use actions that have the attack trait for the rest of his turn.

Change Shape One Action (concentrate, divine, polymorph)

Vikandian transforms into a swarm of rats. He gains a land Speed of 30 feet and a climb Speed of 10 feet, and he becomes Large. Each enemy in his space takes 2d10 piercing damage (DC 26 reflex save). A creature that fails the save is exposed to plague of ancients.


The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.

Command Thrall Free Action (auditory, divine, mental)

Requirements One of Vikandian's morlock thralls is present and can hear him


Effect Vikandian gives a single command to one of his thralls, which the thrall follows to the best of their ability during their next turn.

Dominate Two Actions (divine, incapacitation, mental, visual)

The nosferatu can cast Dominate at will as a divine innate spell. Casting it requires staring into the target's eyes, giving the spell the visual trait (DC 26 will). A creature that succeeds is temporarily immune to that nosferatu's Dominate for 24 hours. Fully destroying the nosferatu ends the domination, but merely reducing the nosferatu to 0 HP is insufficient to break the spell.

Drink Blood One Action (divine)

Requirements The nosferatu's last action was a successful fangs Strike


Effect The nosferatu sinks their fangs into the targeted creature to drink its blood. This requires an athletics check against the creature's Fortitude DC. On a success, the creature becomes Drained 1, and Vikandian regains 10 healing HP, gaining any excess HP as temporary Hit Points and gaining panache. Drinking Blood from a creature that's already drained doesn't restore any HP to the nosferatu, but increases the creature's drained condition value by 1. A nosferatu can also consume blood that's been emptied into a vessel for sustenance, but they gain no HP from doing so.

The target creature's drained condition value decreases by 1 per week. A blood transfusion, which requires a successful DC 20 medicine check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

Plague of Ancients (disease, virulent)

Saving Throw DC 26 fortitude

Onset 1 day

Stage 1 drained (1 day)

Stage 2 Drained 2 and Enfeebled 2 (1 day)

Stage 3 Doomed 1, Drained 3, and Enfeebled 3 (1 day)

Stage 4 Doomed 2, drained 3, and enfeebled 3 (1 day)

Stage 5 Unconscious (1 day)

Stage 6 death

Precise Fencer

Vikandian deals an additional 3 precision damage with his sword cane, fangs, or claw Strikes.

Vampiric Panache

Vikandian gains panache when he successfully uses Opportune Riposte, when he successfully Demoralizes a creature, when he successfully Dominates a creature, and when he Drinks Blood.


Divine Innate Spells (DC 29, +21 to hit)

5th Level: Telekinetic Haul
6th Level: Dominate (At Will) (See Dominate)


Twisted by age and eternal hunger, nosferatu malefactors spread plague in their wake and yearn for mortal blood.


Among the most ancient of vampires are the nosferatus, twisted remnants of mortals who died in great plagues of old. Perhaps because of their age, nosferatus can no longer create more of their kind. Yet they still lurk among the living, manipulating the hearts and minds of their prey to either serve them beyond the limits of natural life or to become sustenance for the nosferatu like so many others before.


Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.

Vampire

Undead creatures who thirst for blood, vampires are notoriously versatile and hard to destroy.