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Veteran War HorseCreature 5


LargeAnimal
Source Pathfinder NPC Core
Perception +10 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +12, Athletics +15, Intimidation +12
Str +6, Dex +3, Con +4, Int -4, Wis +2, Cha -2

AC 21; Fort +12; Reflex +11; Will +10;
HP 90
Speed 40 feet

Hoof One Action +13 (+8, +3) to hit (unarmed) 2d6+6 Bludgeoning

Buck Reaction

DC 21 reflex


Most monsters that serve as mounts can attempt to buck off unwanted or annoying riders, but most mounts will not use this reaction against a trusted creature unless the mounts are spooked or mistreated.

Trigger A creature Mounts or uses the Command an Animal action while riding the monster.


Effect The triggering creature must succeed at a Reflex saving throw against the listed DC or fall off the creature and land Prone. If the save is a critical failure, the triggering creature also takes 1d6 bludgeoning damage in addition to the normal damage for the fall.

Gallop Two Actions

The veteran war horse Strides twice. It has a +10-foot circumstance bonus to its Speed during these Strides.

Into the Fray One Action

The veteran war horse Strides then Demoralizes an adjacent Medium or smaller creature. When it does, Demoralize loses the auditory trait and gains the visual trait, and it doesn't take a penalty for the veteran war horse not speaking a language.


A veteran war horse has not only been extensively trained but has also experienced battle several times. They have grown used to the chaos of war and fearlessly strides forward, striking fear into their enemies. A veteran war horse could accompany a champion, champion of Rovagug, captain of the guard, deific champion, equestrian constable, or orc gamekeeper.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.