Veteran Onyx Alliance EnforcerCreature 4
Source Pathfinder Society Intro: Year of Shattered Sanctuaries
Perception +11 (darkvision)
Languages Common, Shadowtongue
Skills Athletics +10, Intimidation +9, Stealth +9
Str +3, Dex +2, Con +3, Int -1, Wis +2, Cha +0
AC 21; Fort +12; Reflex +11; Will +9;
HP 60
Speed 25 feet
Hatchet
+12 (+8, +4) to hit (agile, sweep) 1d6+9 SlashingHatchet
+10 (+6, +2) to hit (agile, sweep, thrown 10) 1d6+9 SlashingShadowy Ambush
When the Onyx Alliance enforcer rolls initiative using Deception or Stealth, they can attempt to [/act demoralize] one creature as a free action.
Dread StrikerFrightened creatures are Off-Guard to the Onyx Alliance enforcer.
Shadow Swipe
(illusion, occult, shadow)Effect The Onyx Alliance enforcer makes a melee Strike. If the attack hits, the enforcer Strides. If the enforcer ends this movement in dim light or darkness, they can attempt to Macro.Hide: Stealth.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
FetchlingA creature with this trait is a member of the fetchling ancestry. Fetchlings were once human, but generations of life in the Netherworld have transformed them.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
ShadowThis magic involves shadows or the energy of the Netherworld.