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VespiriaCreature 4


RareMediumDevilFiendUnholy
Source Pathfinder Society Scenario #6-12: The Burning of Greensteeples
Perception +15 (greater darkvision)
Languages Common, Diabolic, Telepathy 100 Feet
Skills Acrobatics +10, Intimidation +12, Religion +10, Stealth +12, Survival +12
Str +2, Dex +5, Con +5, Int +2, Wis +0, Cha +3

AC 20; Fort +11; Reflex +14; Will +8;
HP 75
Speed 25 feet (fly 40 feet)
Immunities poison
Resistances Acid 5

Claw One Action +14 (+10, +6) to hit (agile, finesse, unarmed) 2d6+5 Slashing
Stinger One Action +14 (+9, +4) to hit 2d8+5 Piercing

Telepathy 100 feet (aura, magical, mental)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Giant Wasp Venom (incapacitation, poison)

Saving Throw DC 19 fortitude

Maximum Duration 6 rounds

Stage 1 no effect (1 round)

Stage 2 Clumsy 2 (1 round)

Stage 3 Paralyzed (1 round)

Implant Eggs One Action

The Vespiria lays eggs in an adjacent creature that is Paralyzed or Unconscious, exposing it to wasp larva disease.

To Me, My Minions One Action (concentrate, divine, unholy)

The vespiria has complete control over wasps within 30 feet. All Giant Wasps or Wasp Swarms in range can make a free attack on a target within melee range as normal.

Wasp Larva (disease)

Saving Throw DC 19 fortitude


Stage 1 carrier with no ill effect (1d6 days)

Stage 2 Drained 1 (1d3 days)

Stage 3 5d6 untyped damage, larva emerges (disease ends)


Divine Innate Spells (DC 18, +10 to hit)

Cantrips (2nd Level): Vitality Lash
1st Level: Enfeeble
2nd Level: Darkness



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Devil

A family of fiends from Hell, most devils are irredeemably unholy. They typically have greater darkvision, immunity to fire, telepathy, and weakness to holy.

Fiend

Creatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.