VeksciralenixCreature 20
Source Pathfinder #162: Ruins of the Radiant Siege
Perception +36 (greater darkvision, scent (imprecise) 60 feet)
Languages Common, Diabolic, Draconic, Dwarven, Elven, Empyrean, Fey
Skills Acrobatics +33, Arcana +35, Athletics +38, Deception +34, Diplomacy +36, Occultism +38, Society +34
Str +10, Dex +5, Con +7, Int +6, Wis +8, Cha +6
AC 45; Fort +38; Reflex +33; Will +35; +1 status to all saves vs. magic
HP 375
Speed 60 feet (fly 200 feet)
Immunities void, paralyzed, sleep, slowed
Jaws
+38 (+33, +28) to hit (electricity, magical, reach 20, unarmed) 4d10+18 Piercing + 4d6 ElectricityClaw
+38 (+34, +30) to hit (agile, magical, reach 15, unarmed) 4d10+18 SlashingTail
+36 (+31, +26) to hit (magical, reach 25) 4d12+18 SlashingWing
+36 (+32, +28) to hit (agile, magical, reach 20) 3d10+18 SlashingGreater Darkvision
A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
+1 Status to All Saves vs. MagicAlien Presence (aura, emotion, mental)90 feet. A creature that first enters the area must attempt a DC 42 will save.
Regardless of the result of the saving throw, the creature is temporarily immune to the Veksciralenix's Alien Presence for 1 minute.
Critical Success The creature is unaffected.
Success The creature is Slowed 1 for 1 round.
Failure The creature is Slowed 1 for 1d4 rounds.
Critical Failure The creature is Slowed 1 for 1 minute.
Attack of Opportunity (Jaws Only)
Jaws only
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Second Chance
Frequency three times per day
Trigger Veksciralenix or a creature that Veksciralenix can see attempts a check and learns the results
Effect The triggering creature rerolls the triggering check and takes the second result.
Breath Weapon
(arcane, electricity)The time dragon breathes in one of two ways.
The dragon can't use Breath Weapon again for 1d4 rounds.
Storm The dragon breathes a burst of lightning in a 50-foot cone that deals 20d6 electricity damage (DC 42 reflex save).
Time Displacement (arcane, transmutation) The dragon breathes a time storm. Each creature within a 50-foot cone must attempt a DC 42 fortitude save.
Critical Success The creature is unaffected.
Success The creature is Stunned 1.
Failure The creature is Stunned 4.
Critical Failure The creature is Stunned 6.
Draconic Frenzy
Veksciralenix makes two claw Strikes and one wing Strike in any order.
Draconic MomentumVeksciralenix recharges their Breath Weapon whenever they score a critical hit with a Strike.
Occult Innate Spells (DC 42, +34 to hit)
Cantrips (10th Level): Detect Magic
5th Level: Locate (At Will)
7th Level: Plane Shift
9th Level: Teleport
10th Level: Time Stop
Rituals
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
DragonDragons are reptilian creatures, often winged or with the power of flight. Most can exhale magical energy and are immune to sleep and paralysis.
TimeTime creatures are natives of the Dimension of Time. They don't age, and while some might be driven by supernatural hungers, they don't need to eat or drink to survive. They can survive the basic environmental effects of the Dimension of Time.