Vegetable LambCreature 1
Source Pathfinder Rage of Elements
Perception +4
Languages none
Skills Athletics +5, Nature +6
Str +3, Dex +1, Con +2, Int -4, Wis +0, Cha +3
AC 14; Fort +6; Reflex +3; Will +8;
HP 28
Speed 20 feet
Immunities bleed, paralyzed, poison, sleep
Weaknesses Fire 3, Slashing 2
Headbutt
+8 (+3, -2) to hit 1d6+2 BludgeoningHoof
+6 (+1, -4) to hit 1d6 BludgeoningNature's Bounty (healing, plant, primal, vitality)
Each day, a vegetable lamb grows 1d4 #Edible Flowers edible flowers (such as artichoke, broccoli, or dandelion) among the green cotton covering its body. These vegetables can be picked without hurting the lamb. A living creature can eat the vegetable with an Interact action to regain (1d6+4) healing Hit Points.
Cottonseed Burst
The vegetable lamb releases a cloud of cottony green pollen in a 10-foot burst centered on itself. All creatures caught in the burst that need to breathe, apart from the lamb, must succeed at a DC 15 fortitude save or be Slowed 1 by coughing (Slowed 2 on a critical failure).
Vegetable lambs are gaining popularity as the first elemental to be summoned by spellcasters in training, as they're docile until provoked and easy to control. Casters must take care, however, to not let them germinate in the Universe; they're a highly invasive species that can devour an entire forest within a decade.
The healing and nourishing food that grows from vegetable lambs is appealing for adventurers and sedentary magical scholars alike. The taste is similar to the plants of the same kind that grow on Golarion, but not entirely. Many have noted that there's a slight similarity to meatβa bit of umami one wouldn't find in an ordinary flower.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ElementalCreatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.
PlantVegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.
WoodEffects with the wood trait conjure or manipulate wood. Those that manipulate wood have no effect in an area without wood. Creatures with this trait consist primarily of wood or have a connection to magical wood.