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Vampire Rival NecromancerCreature 16


UncommonMediumChaoticEvilHumanHumanoidUndeadUnholyVampire
Source Pathfinder #186: Ghost King's Rage
Perception +28 (darkvision)
Languages Common, Necril
Skills Arcana +32, Deception +28, Diplomacy +28, Intimidation +28, Religion +28, Society +32, Stealth +26
Str +1, Dex +3, Con +3, Int +5, Wis +4, Cha +4

AC 36; Fort +25; Reflex +25; Will +30;
HP 175 (void healing)
Speed 25 feet
Immunities death effects, disease, paralyzed, poison, sleep
Resistances Physical 10

Dagger One Action +25 (+21, +17) to hit (agile, finesse, magical, versatile s) 3d4+7 Piercing
Fangs One Action +25 (+20, +15) to hit (unarmed) 3d4+7 Piercing
Dagger One Action +25 (+21, +17) to hit (agile, magical, thrown 10, versatile s) 3d4+7 Piercing

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Bolster Dead Free Action

Frequency once per turn

Requirements Your most recent action was to cast a non-cantrip necromancy spell


Effect You harness the residual energy from the spell you last cast into the body of an undead creature within 30 feet. That creature's resistances increase by an amount equal to the rank of the spell cast until the beginning of the next turn.

Drain Bonded Item Free Action (arcane)

Frequency once per day

Requirements The necromancer hasn't acted yet on this turn


Effect The necromancer expends the power stored in their dagger. This gives them the ability to cast one prepared spell they prepared today and already cast, without spending a spell slot.

Feed One Action (divine)

Requirements The vampiric creature's most recent action was a successful jaws Strike that dealt damage


Effect The vampiric creature drains blood from its victim, dealing minimum jaws damage and regaining 10 healing Hit Points.

Flamboyant Reposition One Action (visual)

With a flourish, a celebrant shrouds themself in a puff of smoke, glitter, or colorful ribbons. If the celebrant is adjacent to an enemy, they attempt to Feint that adjacent enemy. The celebrant Steps or Strides; they're Concealed during this movement.


Wizard Prepared Spells (DC 41, +33 to hit)

Cantrips (8th Level): Ancient Dust, Chill Touch, Detect Magic, Shield, Torturous Trauma
1st Level: Animate Dead, Feather Fall, Flense, Illusory Disguise, Longstrider, Magic Missile
2nd Level: Darkvision, Dispel Magic, False Life, Resist Energy, See Invisibility
3rd Level: Haste, Rouse Skeletons, Slow
4th Level: Fly, Stoneskin
5th Level: Blister, Forceful Hand, Tongues
6th Level: Bound in Death, Feeblemind
8th Level: Boil Blood

Wizard School Spells (DC 41, +33 to hit)

1st Level: Call of the Grave
4th Level: Life Siphon



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.

Vampire

Undead creatures who thirst for blood, vampires are notoriously versatile and hard to destroy.