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Valgomorus (3-4)Creature 5


LargeEvilUndeadUnholy
Source Pathfinder Society Scenario #2-01: Citadel of Corruption
Perception +15 (darkvision)
Languages Aklo, Azlanti, Cyclops, Draconic, Empyrean, Jotun
Skills Athletics +15, Intimidation +12, Religion +13
Str +5, Dex -1, Con +5, Int +2, Wis +4, Cha +2

AC 20; Fort +14; Reflex +9; Will +13;
HP 75 (void healing)
Speed 20 feet
Immunities bleed, death effects, disease, mental, paralyzed, poison, unconscious
Resistances Cold 5, Electricity 5, Fire 5, Piercing 5, Slashing 5

Greataxe One Action +15 (+10, +5) to hit (reach 10, sweep) 1d12+10 Slashing
Claw One Action +15 (+10, +5) to hit (unarmed) 2d6+4 Slashing

Flash of Insight Free Action (fortune, occult)

Frequency once per day

Trigger Valgomorus is about to roll a d20


Effect Valgomorus peers into an occluded spectrum of possible futures. He gets a success (but not a critical success) on the roll instead of rolling.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Drain Life (divine)

When Valgomorus damages a living creature with his claw Strike, he gains 3 temporary Hit Points and the creature must succeed at a DC 19 fortitude save or become Drained 1.

Further successful claw Strikes increase the drained value by 1 on a failed save, to a maximum of drained 4.

Effect: Drain Life

Swipe Two Actions (flourish)

Valgomorus makes a melee Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within his melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A counts as two attacks for the multiple attack penalty, though the penalty does not increase until after both attacks are resolved.

Wight Spawn (divine)

A living humanoid slain by Valgomorus's claw Strike rises as a spawned wight after 1d4 rounds. This spawned wight is under the command of the wight that killed it (in this case, Valgomorus). It doesn't have drain life or wight spawn and is Clumsy 2 for as long as it is a spawned wight.

If the creator of the spawned wight dies, the spawned wight becomes a full-fledged, autonomous wight; it regains its free will, gains drain life and wight spawn, and is no longer clumsy.



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.