Valgomorus (1-2)Creature 3
Source Pathfinder Society Scenario #2-01: Citadel of Corruption
Perception +12 (darkvision)
Languages Aklo, Azlanti, Cyclops, Draconic, Empyrean, Jotun
Skills Athletics +12, Intimidation +9, Religion +10
Str +3, Dex -2, Con +4, Int +2, Wis +3, Cha +2
AC 17; Fort +11; Reflex +6; Will +10;
HP 50 (void healing)
Speed 20 feet
Immunities bleed, death effects, disease, mental, paralyzed, poison, unconscious
Resistances Cold 5, Electricity 5, Fire 5, Piercing 5, Slashing 5
Greataxe
+12 (+7, +2) to hit (reach 10, sweep) 1d12+5 SlashingClaw
+12 (+7, +2) to hit (unarmed) 1d8+5 SlashingFlash of Insight
(fortune, occult)Frequency once per day
Trigger Valgomorus is about to roll a d20
Effect The cyclops peers into an occluded spectrum of possible futures. He gets a success (but not a critical success) on the roll instead of rolling.
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Drain Life (divine)When Valgomorus damages a living creature with his claw Strike, he gains 3 temporary Hit Points and the creature must succeed at a DC 16 fortitude save or become Drained 1.
Further successful claw Strikes increase the drained value by 1 on a failed save, to a maximum of drained 4.
Effect: Drain Life
Swipe
(flourish)Valgomorus makes a melee Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within its melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A counts as two attacks for Valgomorus's multiple attack penalty, but the penalty does not increase until after both attacks are resolved.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.
WightA wight is an undead creature that drains life and stands vigil over a burial site.