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Vaggas the FanaticCreature 1


UniqueMediumEvilGoblinHumanoid
Source Pathfinder Society Scenario #3-08: Foundation's Price
Perception +4 (darkvision)
Languages Common, Goblin
Skills Lore +8, Deception +3, Intimidation +3, Occultism +3, Society +4, Stealth +6
Str +4, Dex +3, Con +2, Int +1, Wis -1, Cha +0

AC 17; Fort +7; Reflex +8; Will +4;
HP 20
Speed 25 feet

Dagger One Action +7 (+3, -1) to hit (agile, versatile s) 1d4+4 Piercing
Dagger One Action +6 (+2, -2) to hit (agile, thrown 10, versatile s) 1d4+4 Piercing

+2 to Will Saves vs. Higher Ranking Iron Ring MembersFanatical Frenzy One Action

Requirements The fanatic has taken damage and is neither Fatigued nor already in a frenzy


Effect The cultist flies into a frenzy that lasts 1 minute. While frenzied, the cultist gains a +1 status bonus to attack rolls and a +2 status bonus to damage rolls, and they take a –2 status penalty to AC. The cultist can't voluntarily stop their frenzy. After their frenzy, the cultist is fatigued.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Goblin

A creature with this trait is a small, frantic goblinoid. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.