UrokCreature 9
Source Pathfinder Blog
Perception +18 (darkvision, low light vision)
Languages Aklo, Common, Diabolic, Draconic, Sakvroth, Utopian
Skills Lore +20, Lore +20, Acrobatics +20, Arcana +20, Athletics +13, Deception +16, Diplomacy +16, Intimidation +16, Religion +16, Society +20, Stealth +20, Survival +16, Thievery +20
Str +0, Dex +4, Con +0, Int +4, Wis +2, Cha +2
AC 27; Fort +15; Reflex +21; Will +18;
HP 140
Speed 25 feet
Dagger
+19 (+15, +11) to hit (agile, finesse, versatile s) 2d4+8 PiercingDagger
+19 (+15, +11) to hit (agile, finesse, thrown 10, versatile s) 2d4+8 PiercingDraconic Exemplar (Green Dragon)
Urok draws minor powers from his green draconic exemplar. This determines his scale color and appearance, and dragons sometimes look more favorably upon those kobolds who resemble them, at the GM's discretion. His exemplar also determines details of other abilities:
Breath weapon cone Damage type poison Saving throw Fortitude
Crystalline Dust
Frequency once per day
Effect Urok disperses the crystalline motes coating his body as a haze. He becomes Concealed, though he can't use this concealment to Hide or Sneak. The motes stay within an inch of his skin, move with you, and last for 4 rounds.
Preemptive Reconfiguration
Frequency once per day
Trigger Urok would take bludgeoning piercing, or slashing damage
Effect Urok's body anticipates the blow and the impact area briefly reorganizes into a strengthened tissue lattice that blunts the attack. He gains resistance 9 against the triggering damage type, which applies against the triggering damage Urok can expend his daily use of Crystalline Dust when using this reaction. If he does, his daily use of isn't expended and he can use it a second time.
Kobold Breath
(arcane, poison)Urok breathes a poisonous mist that deals 5d4 poison damage in a 15-foot cone (DC 25 fortitude save).
He can't use Kobold Breath again for 1d4 rounds.
MastermindIf Urok successfully identifies a creature using Recall Knowledge, that creature is off-guard against his attacks until the start of his next turn; if he critically succeeds, it's off-guard against his attacks for 1 minute.
Skirmish Strike
Frequency once per round
Effect Urok either Steps and then Strike, or Strikes and then Steps.
Sneak AttackUrok deals an extra 2d6 precision damage to Off-Guard creatures.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
AphoriteA type of planar scion descended from a being from Axis, the Plane of Law.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.