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Urdefhan Death ScoutCreature 6


MediumEvilHumanoidUrdefhan
Source Pathfinder #165: Eyes of Empty Death
Perception +15 (greater darkvision)
Languages Aklo, Daemonic, Sakvroth
Skills Acrobatics +14, Athletics +12, Intimidation +11, Stealth +14, Thievery +14
Str +2, Dex +4, Con +3, Int +0, Wis +3, Cha +1

AC 24; Fort +15; Reflex +16; Will +11;
HP 92 (void healing)
Speed 25 feet
Immunities death effects, disease, fear effects
Weaknesses Vitality 5

Shauth Blade One Action +17 (+13, +9) to hit (agile, deadly d6, finesse) 1d6+4 Slashing + 1d6 Bleed
Jaws One Action +16 (+11, +6) to hit (unarmed) 2d6+4 Piercing

Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.

Necrotic Decay (divine, void)

When an urdefhan dies, its invisible flesh quickly rots away and sublimates into a foul-smelling gas that fills a 5-foot emanation around the body.

This gas deals 6d6 void damage to creatures in this area as their flesh curdles and rots as well (DC 23 fortitude save).

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Shauth Bite

The death scout deals an additional 1d6 bleed with shauth blades and can use their Wicked Bite through magical shauth weapon Strikes.

Sneak Attack

The death scout deals an extra 2d6 precision damage to Off-Guard creatures.

Wicked Bite One Action

Requirements The urdefhan damaged a creature with a jaws Strike on its last action


Effect The urdefhan maintains contact, turning the creature's flesh translucent around the site of the injury. The urdefhan chooses one of two options, each of which requires a fortitude save. If the jaws Strike was a critical hit, the creature suffers both effects, using the same save result for both.


Divine Innate Spells (DC 21, +13 to hit)

1st Level: Feather Fall (At Will) (Self Only), Ray of Enfeeblement
2nd Level: Death Knell, Invisibility (Self Only)


Death scouts train as spies and assassins for their cult. Other urdefhans scorn their stealthy methods, but none can argue with their results.


Translucent-skinned scourges of the Darklands, urdefhans are remorseless killers and foot soldiers of the world's end.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Urdefhan

Urdefhans are humanoids who have pacts with daemons, have transparent skin, and drink blood.