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UnicornCreature 3


LargeBeastFeyHoly
Source Pathfinder Monster Core
Perception +13 (darkvision, scent (imprecise) 30 feet)
Languages Common, Fey
Skills Acrobatics +10, Diplomacy +11, Stealth +8, Survival +9
Str +4, Dex +3, Con +3, Int +0, Wis +4, Cha +4

AC 20; Fort +10; Reflex +8; Will +11; +2 to will saves vs. mental
HP 45
Speed 45 feet
Immunities poison

Horn One Action +12 (+7, +2) to hit (holy, magical, unarmed) 1d10+4 Piercing
Hoof One Action +12 (+8, +4) to hit (agile, magical) 1d8+4 Bludgeoning

Animal Empathy

The unicorn has a connection to the creatures of the natural world that allows them to communicate with animals. They can ask questions of, receive answers from, and use the Diplomacy skill with animals.

+2 to Will Saves vs. MentalGhost Touch

A unicorn's Strikes have the effects of a Ghost Touch property rune.

Powerful Charge Two Actions

The unicorn Strides up to double its Speed in a straight line and then makes a horn Strike. If the unicorn moved at least 20 feet, it deals an additional 2d6 damage on a hit.


Primal Innate Spells (DC 21, +13 to hit)

Cantrips (2nd Level): Light
1st Level: Heal
2nd Level: Cleanse Affliction
5th Level: Nature's Pathway


Symbols of grace and purity, unicorns resemble proud and noble horses. They typically have pure white coats, but they are best known for the single, delicate horn that extends from the center of their forehead. While unicorns often serve as protectors of unspoiled wilderness and sacred places, they are themselves highly sought after for their horns, which are said to possess potent magical properties. To many, the mere idea of hunting such a magnificent creature in the hopes of severing its horn is utterly reprehensible. Indeed, a dehorned unicorn is a sorry sight, and few such unicorns survive much longer in the wild.

Unicorns are found almost exclusively in remote, unsullied areas of wilderness. Sometimes associated with good-aligned deities, other times associated with nature and the fey, unicorns are always known for their righteousness and nobility. They are wary, at best, of most humanoid creatures, due in large part to poachers' tendency to hunt them for their horns, but unicorns are often rumored to have a weakness for those who are pure of both heart and spirit. Despite some tales, unicorns are equally likely to recognize purity in people of all genders.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Beast

A creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.

Fey

Creatures of the First World are called the fey.

Holy

Effects with the holy trait are tied to powerful magical forces of benevolence and virtue. They often have stronger effects on unholy creatures. Creatures with this trait are strongly devoted to holy causes and often have weakness to unholy. If a creature with weakness to holy uses a holy item or effect, it takes damage from its weakness.