Unfeeling EmpathCreature 2
Source Pathfinder #193: Mantle of Gold
Perception +9 (darkvision, empathic sense (precise) 60 feet)
Languages Gnomish, Necril, Sakvroth
Skills Athletics +9, Intimidation +8, Performance +8, Stealth +5
Str +3, Dex +1, Con +2, Int +0, Wis +1, Cha +4
AC 18; Fort +8; Reflex +5; Will +11;
HP 36 (void healing)
Speed 20 feet
Immunities bleed, death effects, disease, paralyzed, poison, sleep
Weaknesses Mental 5
Resistances Void 5
Fist
+11 (+7, +3) to hit (agile, unarmed) 1d8+3 BludgeoningEmpathic Sense (Precise) 60 feet (occult)
The unfeeling empath perceives all creatures affected by an emotion effect at the listed range.
Emotional ExtremesIf a creature rolls a success at a check to affect an unfeeling empath with an emotion effect, the creature gets a critical success instead. If a creature rolls a failure to affect an unfeeling empath with an emotion effect, the creature gets a critical failure instead. Likewise, when an unfeeling empath rolls a success at a Will save against an emotion effect, it gets a critical success instead. When a unfeeling empath rolls a failure at a Will save against an emotion effect, it gets a critical failure instead.
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Cathartic Howl
(auditory, emotion, mental, sonic)Requirements The unfeeling empath is under an emotion effect
Effect The unfeeling empath attempts to counteract the emotion effect, with a counteract modifier of +11. It then howls, projecting those emotions in a 15-foot cone (or a 30-foot cone if the unfeeling empath successfully counteracted the emotion effect). Creatures in the area take 2d8 mental damage (DC 18 will save). A creature that critically fails this saving throw also takes 1d4 mental,persistent damage.
Drink Emotions
(emotion, healing, mental)Requirements An enemy is under an emotion effect within 20 feet of the unfeeling empath
Effect The unfeeling empath regains 1d4 healing Hit Points and becomes emotionally excited for 3 rounds. While excited, the unfeeling empath takes a –1 penalty to AC, gains a +1 status bonus to attack rolls, and deals an additional 1d4 mental damage with its melee Strikes.
Effect: Drink Emotions
Goad
(emotion, mental, occult)The unfeeling empath floods a creature within 30 feet with countless memories and sensations. The target must attempt a DC 18 will save.
Success The target is unaffected.
Failure The target is Stupefied 1 until the end of the unfeeling empath's next turn.
Critical Failure The target is Stupefied 2 for 1d4 rounds.
The soul of a gnome killed by tragedy sometimes becomes so entangled in conflicting emotions that it becomes trapped and reanimates its own corpse. Known as unfeeling empaths, these undead wander in search of others' emotions. When they find thinking prey, they relentlessly goad that creature to elicit and consume their feelings. Though initially harmless, feeding drives an unfeeling empath into an expressive frenzy as they overload the victim's mind, resuming their senses only after their prey is dead.
Misery Loves Company
Unfeeling empaths appreciate any companions who can endure their outbursts. Lost souls and beings who prey on emotions sometimes adopt an unfeeling empath out of solidarity or because the undead gnomes are easy to torment. Thus, where these creatures appear, a sakhil, will-o'-wisp, or ghost is often nearby.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.