Undead NathatelCreature 5
Source Pathfinder Society Scenario #4-99: Blessings of the Forest
Perception +9 (darkvision, magic sense (imprecise) 30 feet)
Languages Necril, Common, Elven
Skills Arcana +14, Stealth +13
Str +2, Dex +4, Con +0, Int -1, Wis +2, Cha +0
AC 21; Fort +9; Reflex +11; Will +13;
HP 60 (void healing)
Speed 25 feet
Immunities bleed, death effects, disease, mental, paralyzed, poison, unconscious
Resistances Cold 10, Electricity 10, Fire 10, Piercing 5, Slashing 5
Claw
+11 (+7, +3) to hit (agile, finesse, unarmed) 2d8+2 SlashingMagic Sense (Imprecise) 30 feet (arcane)
Nathatel detects all sources of magic within 30 feet as an imprecise sense.
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Arcane Innate Spells (DC 22, +14 to hit)
Cantrips (3rd Level): Electric Arc, Gouging Claw
1st Level: Horizon Thunder Sphere, Ray of Enfeeblement, Shocking Grasp (2x), True Strike
2nd Level: Acid Arrow, Mirror Image
3rd Level: Lightning Bolt
Rarely, the bones of a spellcaster can be used to create a skeleton that retains a limited ability to cast spells. These spells are almost always offensive in nature, and the skeletal mage uses them with reckless abandon. Skeletal mages are often misidentified as liches, and while not nearly as cunning or deadly, they still pose a significant threat to their foes.
Among the ranks of the dead, none are so numerous, nor so varied, as the skeleton. While most are almost entirely made from bone, some maintain a few scraps of flesh to aid them in movement, such as wing membranes.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
SkeletonThis undead is made by animating a dead creature's skeleton with void energy. An ability with this trait can be used or selected only by skeletons.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.