🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Undead MurderCreature 3


UncommonLargeSkeletonSwarmUndeadUnholy
Source Pathfinder Claws of the Tyrant
Perception +12 (darkvision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +10, Stealth +7, Thievery +10
Str +0, Dex +3, Con +0, Int -4, Wis +4, Cha +0

AC 18; Fort +7; Reflex +13; Will +8;
HP 32 (void healing)
Speed 5 feet (fly 35 feet)
Immunities death effects, disease, paralyzed, poison, precision, swarm mind, unconscious, bleed
Weaknesses Area Damage 5, Splash Damage 5
Resistances Cold 3, Electricity 3, Piercing 3, Slashing 3, Fire 3

Mindless Grudge Reaction

Trigger A creature deals damage to the murder


Effect The murder begrudges the triggering creature. The murder's swarming hunger deals 3 extra damage to that creature. The effect ends if the murder begrudges a different creature.

Swarming Hunger One Action

The murder's beaks and talons deal 2d6 piercing damage to each enemy in the swarm's space (DC 20 reflex save). A creature that critically fails its save is Blinded for 1d4 rounds as the murder focuses its attacks on clawing out the creature's eyes.



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Skeleton

This undead is made by animating a dead creature's skeleton with void energy. An ability with this trait can be used or selected only by skeletons.

Swarm

A swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures and must do so in order to use its damaging action. A swarm typically has weakness to effects that deal damage over an area (like area spells and splash weapons). Swarms are immune to the grabbed, prone, and restrained conditions.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.